HG: I've been on the virtual reality train since before the metaphorical transcontinental railroad came to be. Hell, I (very much regrettably) picked up a Virtual Boy at launch because it was, and I quote my clearly dysfunctional young self, "the coolest thing ever." The truth is that it was -- as should now be evident by Nintendo's near immediate discontinuation of the product -- utter garbage. That didn't derail my enthusiasm in the technology, though. Virtual reality was, and still is, a wellspring of potential. And recently, its place in gaming's future has been spearheaded by an abundance of outrageous investments, basement-community approval and, most importantly perhaps, incredible gaming experiences.