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Crytek In Deep Trouble - Adoption of CryEngine Not Good, Ryse Development Catastrophic

DSOGaming writes: "I know that a lot of PC gamers hate Crytek for what it did to the Crysis series but let’s face it; this studio had a lot of potential. And when we say a lot, we mean A LOT. German videogames magazine “Gamestar” has reported that Crytek is in big trouble and that it may go bankrupt."

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1640d ago Replies(13)
XiSasukeUchiha1640d ago

Poor Crytek hopefully they can get back on their feet.

SolidGear31640d ago

Finally, someone who makes sense

mmc-0071640d ago

alot of people seem to hate you, I don't see why you have so many disagree's..

F4sterTh4nFTL1640d ago

This is not good at all. Crysis 2 was the beginning of the downfall for Crytek. They have never really recovered from that.

john21640d ago (Edited 1640d ago )

Gotta agree. With Crysis 2 they tried to win the COD crowd and that never worked out for them.

incredibleMULK1640d ago

Crysis 2&3 on PC and 360 were sweet. Great graphics. Ps3 versions looked dull but I still platinumed the whole series. I loooove crysis. I hope they make a fourth or a free to play crysis. Its like call of duty on speed!....and good graphics. Not to mention it plays great and u can be invisible

johndoe112111640d ago

@incredibleMULK

So much FAIL in that one paragraph.

BitbyDeath1640d ago

Maybe they should sell the timesplitters ip to someone who gives a damn.

SITH1640d ago

Whole lot of bankruptcy going on in the gaming community.

Letros1640d ago (Edited 1640d ago )

Explains all the HD remakes, near effortless cash.

Are_The_MaDNess1640d ago

the thing is, alot of gamers dont find fun in the newer games they are releasing, i for one rater want alot more HD Remakes like Windwaker and such.

Letros1639d ago (Edited 1639d ago )

I enjoy a few HD remakes as well, I'm really looking forward to Halo MCC, but it just feels like no one is taking big risks anymore due to financial limitations.

Software_Lover1640d ago

Games are getting too complicated to make. Even the budgets for small studios is getting ridiculous.

DialgaMarine1640d ago

That's why this generation of consoles needs to have a longer lifespan than previous generations.

RegorL1640d ago

@DialgaMarine this generation won't get a longer lifespan.
PCs will very quickly adopt the missing parts (8 cores) but worse is that phones and PADs are approaching fast.

Sure consoles can use more power but mobiles/pads can throw out and replace most of their tech several times each year! (and people will buy it and games!)

If your engine can scale from high end PCs down to mobile/pads you are in a very good position. Can Cryengine do this? (Frostbite can, but it is EA internal). I really think they need to watch out for Unity engine
http://www.dsogaming.com/sc...

josephayal1640d ago

Maybe the developers should stop making generic/short games

SITH1640d ago

Destiny builds upon itself for 10 years. Is that what you are talking about?

AKR1640d ago (Edited 1640d ago )

Because gamers are encouraging it.

They keep asking for these huge titles with "1080p graphics at 60 frames". The tech can do it, but the number of manpower and funds that is needed to achieve this, is insanely higher than what we've seen in the past.

Third-party devs are really gonna have to cut down on the number of AAA titles they release. Ubisoft is already looking at other areas, like what they're doing with the UbiArt engine (Rayman, Child of Light, Valiant Hearts).

Volkama1640d ago

The industry does itself no favours by sitting on this stupid $60 pricing idea. They target their content to hit a certain price point, when they should be making the game they want to deliver and then picking the right price for the content.

At $60 budgets are high and only the select few actually sell, so the stakes are too high. Consoles need to embrace a more open mantra to pricing. Layering extra revenue streams on top of the current retail model doesn't fix the problem, and the tentative steps towards free to play are too far over at the opposite extreme.

randomass1711639d ago (Edited 1639d ago )

@Volkama That's the catch 22 of it. Games are expensive entertainment, both to make and to buy when they first come out for the most part. You not only need to make a great and economical experience but it also needs to have some level of appeal and sell. If it doesn't, then you lose money. Charging games higher prices will not help all games sell. Very few franchises could get away with that. Charging lower prices will just force lower budgets on developers.

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