Sean Murray clarifies that No Man's Sky won't have any quests, before explaining his motivation to create such a massive game.
This kind of game without an end fascinates me but I'm also afraid of it. This is the most ambitious project that my eyes have seen at E3.
It's most certainly one of the most ambitious games in development right now. I hope it will be possible to join a friend and play together, though, not fully sure on that.
I read it's possible to meet other players but it will be like journey. The dev joked if the are making a mmo they are being bad at it. Other online options will be when you discover something you can name it and others will see it, but it will have a latin name also so no-on can call everything penis monster etc. Let me get the link for you . http://www.joystiq.com/2014...
A Gaffer called Lemonlyman concerned about the lack of gameplay or narrative created this No Man's Sky simulator http://www.joshandjayshow.c... He made it as a joke but it does make you wonder about the genre. Hello Games say it has no narrative and describes it as being most similar to Minecraft. Personally i'm very excited about NMS and I think Hello Games are holding back a few secrets!
I think we should be able to leave holograms, that work just like messages in Demons Souls/Dark Souls, except you could chose to record a short instance of yourself to lead people to something and what not. God, I have so many ideas for games. I wish I were a story writer for games and could bring forth ideas for actual gameplay and features.
NO Quests = You have to create your own fun, and hopefully there are enough options to do that. This game could be amazing.
* It's like back in the 90's and Creating your own games within games to extend replay value. Maybe in your mind, you become an explorer who is trying to find a hope planet for your people and your the last hope. Or You are trying to build a community on One specific Planet and populate it or whatever idea you have ect.... Because it's so vast and big, it could be that game for you/me/us/we.
Me too. Minecraft and Terraria kind of work like this, despite the bosses... I wouldn't do it so open, so unended, that's for sure, but I have a ton of faith on them.
Both of those games have a strong online component along with a crafting system. Im hoping for a multiplayer mode
It's a risk, absolutely. Let's hope it pays off, though!
It's interesting to us as well. A nice experiment, eager to see how it plays out.
Its interesting for sure. A Minecraft kind of approach of just go out and explore. I do wonder though if a lack of any kind of narrative direction could hurt the game.
So great. How much is there to do? We can attack other ships, yes. But what else? Can I build a house?
You can also upgrade your ship to have better weapons and be faster.
I suppose so. There's gathering, so there will have to be crafting.
Do you know which kind of gathering? This seems to be the core of the progression and it interests me.
SO what do I actually do? Just explore? I really liked the look of this game and when the developer was on stage at E3 you could clearly see he was overwhelmed just being there. Seemed very humble
I admit that much is unclear at this point. Exploring seems to be the main theme of the game, I just hope it's not the only one.
Yeah I really do hope they have an element of building or some kind of home lol I don't want a minecraft clone or anything but exploring in the day to find cool stuff and then returning home at night to build etc was pretty fun.
I really like the idea of the game, and the look of it. But the more I hear about it the more it seems like all you do is walk around exploring or shooting other ships.
They'll have to get into specifics pretty soon, I imagine
This game looks amazing and very ambitious but I cant help but worry its a little on the over ambitious side. I mean there's a giant galaxy to explore but if there is no quests will it just be an explore game? That's fine and dandy and will still be awesome to do but if I find at least for myself, if I dont have anything to accomplish there is only so much I can explore without purpose. Yes I can shoot other ships but if there's no point, why would I? Again just my opinion
It's a legitimate concern and I share it. Let's hope Sean can explain a lot more in the coming months
Oh, it just occurred to me. I had a little doubt on this approach, BUT... Even if they don't put objectives into the game... There will be the trophies, so, yeah, it will innevitably have a checklist.
I really don't see the big deal about this game. Yeah its amazing what such a small team can come up with (or is it, we haven't played it yet..) but apart from that it doesn't look interesting at all. No quests sounds almost like a tech demo.
Go play Halo 56 or whatever the hell it's called.
Dev is not afraid of failure. I love it. This is how new ideas are created instead of being safe and doing the same old...
this is a real open universe sandbox game.
Hopefully this game will make proper use of "procedural generation." I'm looking forward to exploring the game and the worlds created for it. This will probably be the best indie game made for PS4 once it releases.
We need free thinkers like this.
So this is an updated version of the old 80's space trader Elite. Hmmm Braben better hurry up and get Elite Dangerous of Beta and get to market first. It is a shame that there will not be planetary landing/exploring in the first version of Dangerous either. This game looks like it offers exactly the same experience if not more and I'm really looking forward to it.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.