If there's one comment louder than all the praise that No Man's Sky has been getting, it's got to be something along the lines of, "Wow, how is that even possible?"
Minecraft has shown the benefits to procedurally generated game worlds, but I'm scared that game worlds that use that method might be a bit bland. I mean, the best setpieces and views in games have traditionally been made by people, and they take hours of painstaking building. I just don't want these worlds to lose their beauty. No Man's Sky is do or die for me.
I see games like minecraft and no mans sky as more of being building blocks for these types of games. Just think of all the possibilities we could see from MMOs, EVE comes to mind right away, once this concept is expanded upon. Minecraft, although it's not my cup of tea, proves that these types of games can be mainstream and sell well.
It takes expert coding to be able to pull off what these guys are doing. I'm not too excited yet because I know absolutely nothing about the gameplay or story, but these dudes should be commended for their talents. Something like this takes real genius and they pulled it off with a 6 man team.
http://www.joystiq.com/2014... I really recommend checking out this hands on. It's very informative on the gameplay elements.
I always wanted a game where you can just cruise around the universe and discover new stars and land on planets and just explore and come in contact with others. This game seems like it might fulfill my dream. Hope to see more of it soon and get a release date.
This game is offical in my collection.
I wish they dont fail. The indie community has a AAA challenger.
It's really not that shocking to anyone who's followed gaming for a while. It's just that procedurally generated games have become less common in recent years. But look at the Elder Scrolls: Daggerfall, which came out 18 years ago. The map in that was over 62,000 square miles. Skyrim is only 0.1% of that. How? Procedurally generated dungeons and towns. Though I believe they were pre-generated in-studio rather than during gameplay, it still shows how procedurally generated content can result in seemingly impossibly massive games ...because nobody has to manually create all of that content. I'm hoping that this game encourages major developers to go the same route. It's a no-brainer for RPGs.
I recently heard about how they test their game and was quite blown away. These guys are not just a bunch of pretty faces!
Linking to a comment where someone explains how this is possible: http://www.reddit.com/r/PS4...
I-Novae Studios. For anyone interested in the similar tech, look them up. They were one of the first to do this at realistic size and scale with a seamless transition from space to a planetary surface.
people do know there are a lot of games coming out like this. this game looks great, but its possible and why would we even ask that.
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