140°
Submitted by kaiserfranz 441d ago | interview

No Man's Sky - How A Seemingly Impossible Game Is Possible

If there's one comment louder than all the praise that No Man's Sky has been getting, it's got to be something along the lines of, "Wow, how is that even possible?" (No Man's Sky, PC, PS4, Xbox One)

odderz  +   441d ago
Minecraft has shown the benefits to procedurally generated game worlds, but I'm scared that game worlds that use that method might be a bit bland. I mean, the best setpieces and views in games have traditionally been made by people, and they take hours of painstaking building.

I just don't want these worlds to lose their beauty. No Man's Sky is do or die for me.
Tony-Red-Grave  +   441d ago
I see games like minecraft and no mans sky as more of being building blocks for these types of games. Just think of all the possibilities we could see from MMOs, EVE comes to mind right away, once this concept is expanded upon. Minecraft, although it's not my cup of tea, proves that these types of games can be mainstream and sell well.
gamerfan0909  +   441d ago
It takes expert coding to be able to pull off what these guys are doing. I'm not too excited yet because I know absolutely nothing about the gameplay or story, but these dudes should be commended for their talents. Something like this takes real genius and they pulled it off with a 6 man team.
Tony-Red-Grave  +   441d ago
http://www.joystiq.com/2014... I really recommend checking out this hands on. It's very informative on the gameplay elements.
No_Limit  +   441d ago
I always wanted a game where you can just cruise around the universe and discover new stars and land on planets and just explore and come in contact with others. This game seems like it might fulfill my dream. Hope to see more of it soon and get a release date.
#3 (Edited 441d ago ) | Agree(7) | Disagree(0) | Report | Reply
XiSasukeUchiha  +   441d ago
This game is offical in my collection.
pandehz  +   441d ago
I wish they dont fail.

The indie community has a AAA challenger.
frostypants  +   441d ago
It's really not that shocking to anyone who's followed gaming for a while. It's just that procedurally generated games have become less common in recent years. But look at the Elder Scrolls: Daggerfall, which came out 18 years ago. The map in that was over 62,000 square miles. Skyrim is only 0.1% of that. How? Procedurally generated dungeons and towns. Though I believe they were pre-generated in-studio rather than during gameplay, it still shows how procedurally generated content can result in seemingly impossibly massive games ...because nobody has to manually create all of that content.

I'm hoping that this game encourages major developers to go the same route. It's a no-brainer for RPGs.
#6 (Edited 441d ago ) | Agree(0) | Disagree(0) | Report | Reply
Perjoss  +   441d ago
I recently heard about how they test their game and was quite blown away. These guys are not just a bunch of pretty faces!
ginsunuva  +   441d ago
Linking to a comment where someone explains how this is possible:

http://www.reddit.com/r/PS4...
aliengmr  +   441d ago
I-Novae Studios.

For anyone interested in the similar tech, look them up. They were one of the first to do this at realistic size and scale with a seamless transition from space to a planetary surface.
user5669510  +   440d ago
people do know there are a lot of games coming out like this. this game looks great, but its possible and why would we even ask that.

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