Submitted by MrGunny94 474d ago | opinion piece

How Microsoft is improving the Xbox with the 10% boost till DX12 and Cloud arrives

With the recent change of the KInect GPU reservation unlock, Pure|News created an article about how this will impact the developers till DX 12 and the Windows Azure Cloud arrives on XBbox One.

The article also explains the recents changes done by Phil Spencer on the Xbox One platform after it's promotion. (Kinect, Microsoft, Xbox One)

Mr Pumblechook  +   474d ago
Repeatedly we are hearing PR and blog sites reporting these 'facts':

* 10% - 20% boost after reclamation of Kinect system resources.
* DX12 will improve tools so developers can squeeze even more power out of the hardware.
* Azure magic Cloud will perform offsite calculations so that the XB one can concentrate on displaying better graphics.
* Secret sauce
* All of these together will mean most powerful console

But it is all PR spin trying to paint a narrative that combats the perception that that the PlayStation 4 can display multi-platform games better than the XB one. Rather than this Groundhog Day of catchphrases it would be better for Microsoft to focus on their unique IP and releasing some stunning looking exclusive games and just let the quality do the talking. We already know that their biggest game Halo 5: Guardians will be native 1080p 60fps so this means all other exclusives can be as well!

Halo 5 in native 1080p 60fps
Gears of War 4 in native 1080p 60fps
Fable Legends in native 1080p 60fps
Fantasia in native 1080p 60fps
Quantum Break in native 1080p 60fps
Dance Central Spotlight in native 1080p 60fps
Phantom Dust in native 1080p 60fps

This will help the platform better than any secret sauce.
#1 (Edited 474d ago ) | Agree(28) | Disagree(25) | Report | Reply
WeAreLegion  +   474d ago
Azure is a massive warehouse with tons of servers that any company can lease, including Sony.
MrGunny94  +   474d ago
Exactly, MS spent a LOT of money in Azure. Please do see the viceo of Crackdown, cloud prototype
its_JEFF  +   474d ago
Uhhh... did you just site a rumor as fact?
Bennibop  +   474d ago
@Mr Pumblechook

I agree especially with 10% boost from dropping Kinect, these performance gains are not unusual within a consoles lifetime. Sony will also shrink its footprint on system resource over time as it has done with every PS. But like this change from Microsoft we will not see the benefits for another 12 plus months.
ravinash  +   474d ago
I was going to say the exact same thing.
This is nothing new. They (both MS and Sony) will always be adjusting the code, making it more efficient.

MS installs DX12, and releases resources used from Kinect.
Sony adjusts it's code and releases resources from the OS.

That’s part of the reason why games at the end of the gen look better than the ones at the start.
Pixel_Enemy  +   474d ago
MS, in the meantime we will invent more buzzwords to give the impression that our system is as powerful as the competition.
truefan1  +   474d ago
You would have a point if 97% of the articles you read were from MSFT statements. You ps4 fans get mad whenever someone unrelated to MSFT praises DX12 or "The Cloud" MSFT released one statement the last few months and said they freed 10% of resources previously dedicated to kinect. Also who are you guys trying to convince XB1 fans or yourselves, 90% of the people in this article debating DX12 and "The Cloud are ps4 fans, how ironic is that.

Don't fear what you don't know, just sit back and wait. I'm pretty sure MSFT checked to make sure cloud processing would work before going public with Crackdown. Also Forza 5, Titanfall, Sunset Overdrive, Forza Horizon2, Halo MCC, Fable Legends, and Halo 5 are already tapped to use "The Cloud" for dedicated servers. PS if Destiny went from sub 1080p to 1080p isn;t that an example of the extra 10% working. Devs are going to use that extra 10% in different ways, for example Sunset Overdrive, they want to use it to improve gameplay.
#1.3 (Edited 474d ago ) | Agree(6) | Disagree(16) | Report | Reply
Evilsnuggle  +   474d ago

What are you talking about Killzone SF is a playstation exclusive and it's mp is in 1080p 60fps.

I hate to rain on you xbone fans parade but 10% more bandwidth is not a 10% increase in performance . I'm not saying it will not help but it will not drastically or greatly improve the performance of the xbone. In reality it a small boost in performance 5 or 6% gains. This will not make all games on xbone run at 1080p . Also resolution gate will not die from this small boost in performance . The PS4 will still have higher resolution and better frame rates than xbone Juan. This "DA CLOUD" talk is more Microsoft P.R spin to give xbone fan boys a hope that one day weak xbone can compete in power with the PS4 . It's just to keep hope alive . I was not impressed by that demo running on a high end PC at 720p 30fps non textured environment Doesn't battlefield have real time environment destruction running at 1080p 60fps on PS4 in battlefield Hardline . Please
#1.3.1 (Edited 474d ago ) | Agree(1) | Disagree(3) | Report
Bennibop  +   474d ago
@Truefan those developers have praised what DX12 can do for PC gaming not X1 as low level programming has happened on consoles for years that is why consoles always improve over time. As for The cloud from what we have seen this just dedicated servers nothing has actually been shown otherwise to make us believe otherwise, just so you aware PC games as well as PS3 users have been using dedicated servers for a while now! As for X1 Destiny now being the same resolution as PS4 its no surprise as the graphics are average at best. You talk constantly about PS fanboys but you miss the fact you are delusional Xbot. X1 is a great console, I own one as well as PS4 and WiiU but I am not going to fall for Microsoft marketing and spin, X1 will never catch up with PS4 regards power there is a fundamental hardware difference that cannot be bridged.
Ausbo  +   474d ago
Halo 5 hasn't been confirmed 1080p. Just 60fps up to this point.
cyhm3112   474d ago | Trolling | show | Replies(6)
gazgriff2k12   474d ago | Trolling | show | Replies(1)
kraideral  +   474d ago
Better Xbox, better looking games. Go Xbox!
vivid83  +   474d ago
why cant they just show us examples of this
Perjoss  +   474d ago
Possibly the same reason I cannot introduce anybody to my imaginary friend :(
MrGunny94  +   474d ago
If you see in the article, there's the prototype of Crackdown.. But people continue to disagree with me, this tech has just started I don't know what it holds for the future but it exists.
Kayant  +   474d ago
"It also seems DX 12 will work like mantle, that will improve performance (by 50%) to the games unlike anything we’ve seen so far on the Xbox One like I’ve mentioned in my previous article." - The thing with this is that performance metric relates to PC not the XB1. XB1 has it's own API called DX11.X which already benefits from some of these things because it's a "console".


"Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo."

"Till the Cloud Streaming and DX12 arrive, the Kinect GPU Reservation unlock will give the developers 10% more power for their games, but has this recent change came to late?" - The GPU reserve free up will help but it doesn't automatically mean parity with the PS4 version or a res or framerate bump because Devs will choose how they use it like with Sunset overdrive where it's being used for gameplay elements. Until we see how crackdown works in action and the requirements needed for a good experience falling to the cloud is stupid because it won't be ideal in all games none will third parties use it exclusively for XB1 whist not for other platforms.
#6 (Edited 474d ago ) | Agree(10) | Disagree(0) | Report | Reply
tgunzz  +   474d ago
@ Kayant, Well said... Remember multiplats ran better on x360 because of ease while first party did what they were supposed to do. Same rule here, first party is where this will align correctly (thats why ms is growing it). Their tech arrangement is different, and to show case it's full potential, first party is vital in order to have ample IPs... The multiplats will be fine as time goes.
Jdoki  +   474d ago
Any boost is good news. But every other competitor is doing the same - looking for performance gains.
Silly gameAr   474d ago | Off topic | show
ComBaTs0uL  +   474d ago
Is it me or is this place filled with sonyfan boys? All this article is saying is that they will be able to get more power out of the xbox one yet people on here are straight there with the ps4 is better and the xbox one has failed bs.At the end of the day there isn't that much difference between xbox one and ps4..
#9 (Edited 474d ago ) | Agree(7) | Disagree(13) | Report | Reply
barb_wire  +   474d ago
"At the end of the day there isn't that much difference between xbox one and ps4.."

Seriously?, go look at the technical specs for both consoles, not only is there a difference between the 2, but that difference (at the end of the day) is quite large.
ThePope  +   474d ago
You're so right, it's a huge diffrence. I mean look at all the comparison videos that go back and forth at lightning speed so you can which console has a better leaf. Or the pictures that are so large they won't fit on my 60" TV so you can see if someone's jacket is slightly more textured.

If the difference is that big, it should be noticeable to the naked eye, alas I could play video from both consoles and you'd never 've able to tell which console it was from.
kayoss  +   474d ago
"Some people just want to watch the world burn and Some people just dont know what the hell they are talking about." SO SHUTUP!
Nodoze  +   474d ago
That demo was from a 'HIGH END GAMING RIG' as per the presenters. Additionally you can clearly see that the number of particles in the pegged demo FAR exceeds the magic cloud computation example.

Cloud is pure marketing spin. It will not help to close the performance gap for the bone. Deal with it.
Roboto  +   474d ago
I still don't understand how using cloud processing for realtime performance gains can possibly work. What happens if your connection drops or becomes slow? Will the game slow down, will certain elements be reduced or removed? How will it work for the huge amount of people living in rural areas with crappy broadband, will they be able to play the game at all?
Kayant  +   474d ago
It's not 1:1 realtime which is why it can work from what MS has said it's works best for things that can be updated periodically. How does things will affect it am not sure also maybe they will address some of these things with the next demo.
Jdoki  +   474d ago
And how will it work in multiplayer, where one person has a better connection than another...?

Surely it means in this scenario that cloud compute could only be used for cosmetic improvements and not game play impacting.

I'm excited and interested in this tech, and hope that in real world application it does work consistently for all... But until MS actually release some games that really leverage cloud compute I'll remain sceptical
candy_mafia  +   474d ago
@Mr Pumblechook

10-20% boost after diskinecting?? Um, no, quit stretching and keep it real dude, the boost will be between 8-10% Max.

I don't know why folks are still counting on the Cloud, when MS themselves are distancing from the whole Cloud rhetoric.

The Cloud has now become 'Dedicated Servers' since MS realized the unlikelihood that Xbox One will be able to take advantage of this developing technology.

Forget thinking the Cloud will drastically improve X1, 'cos it won't. The Cloud will continue to produce rudimentary results, such as 'Drivatar' and other basic game applications.
MasterCornholio  +   474d ago
Bubble up for well said.

Welcome back.

snookiegamer  +   474d ago

So true!

Not once did MS make reference to the Cloud or how it will improve games at E3. Instead there was an over abundance of dedicated server talk.

WB btw :)
MrGunny94  +   474d ago
There's nothing to talk about since it ain't ready, that's why you talk about it in conferences such as BUILD: However the dedicated servers is really true as Windows Azure powers up Apple and Amazon servers.

You can search in the web if you don't belive me, Azure is a great service especially for companies.

The ways it can be used for gaming it's up to Microsoft and dedicated servers is a good start
tgunzz  +   474d ago
Server talk is cloud... They kept the show about games (as intended). Also, wasn't a tech conference held on 5/16 (not sure)?? I am waiting to hear how that went.
kayoss  +   474d ago
Agree. My question to all xbox fans and users is. Since Kinect is not longer required. Without Kinect, it will give the xb1 a 10-20% boost. What happen to that power if someone decided to buy a kinect later?
Jdoki  +   474d ago
Physically unplugging Kinect doesn't automatically boost the machine by 10%.

The actual removal of Kinect means nothing. The important part is devs now have the software tools to 'remove' Kinect and therefore increasing available power.

So if a dev decides that they want utilise that '10%' extra power, they will need to 'switch off' the functionality they don't want. From what I understand they could decide to remove the camera functionality, but leave some, or all, the voice commands for example.

This means it doesn't matter if you have Kinect connected or not - the game will run the same for everyone.

The problems as I see it with this approach is that for people who actually like Kinect and use Kinect while playing, may be frustrated that certain functionality just stops working in particular games.

Also, there's been some further mixed messages from MS - Phil Harrison has said that devs can turn off Kinect entirely (which raises the question of how Recording footage will work). While Phil Spencer has said core Kinect functionality will always be on (such as Xbox Record That, and Xbox Go Home).
#12.3.1 (Edited 474d ago ) | Agree(0) | Disagree(0) | Report
kayoss  +   474d ago
Thank you Jdoki. Great answer! Bubble up for you.
SoulSercher620  +   474d ago
Welcome back and well said.
TheWatercooler  +   474d ago
Was this written by MisterX?
S2Killinit  +   474d ago
and then they will make it X10 more powerful using fairy dust
z-cba  +   474d ago
Again my question is if you're getting a 10% boost without Kinect, what happens when you plug it back in?
MrGunny94  +   474d ago
I've explained in the article that Kinect only gets gesture & motion disabled in the game, you can use it normally in the dashboard.

Again you don't have to unplug anything, it will be the same.. They only turn off gesture & motion in games since u don't use it.

Voice commands still work.
shinrock  +   474d ago
You do not need to unplug it. You can leave it where it sits. If the game uses kinect it will be fully operational.if the game dosn't use it then the system disables it all while still be able to use voice commands.
z-cba  +   474d ago
Sorry folks, maybe I didn't word it right or I'm totally misunderstanding, but I guess my question is if the 10% boost is because you're not using the Kinect features, then am I right in thinking that you'll go back to the baseline if you use the Kinect features? And if that's true, I don't get what kind of advantage that you're getting because wouldn't you still need to keep that 10% free?
Jdoki  +   474d ago
My post above (#12.3.1) gives some explanation.

But to follow on from that and clarify your points a bit.

You need to stop thinking about Kinect (the hardware) as being the vampire that is sucking 10% power from the XB1. And you need to stop thinking of there being a 10% 'boost' to XB1 if you unplug Kinect - We're talking about the simple the reallocation, or freeing up, of existing resources.

Instead, think of it that the XB1 is asking the same two questions over and over again - The questions it is asking are:
'Hey Kinect, is the user making any gestures I should be aware of?
'Hey Kinect, is the user saying anything I should be aware of?''.

Asking those questions takes up 10% of the XB1's time that it could be using for other stuff... Like playing games at a higher resolution.

Now, consider that even if Kinect is unplugged, the XB1 is STILL asking the same questions - because Microsoft forces it to. And in addition, Microsoft doesn't allow developers to tell the XB1 to Stop asking those questions.

That's where our wasted power comes from - the XB1 repeatedly asking the same questions over and over again when it could be doing something more productive. Even if Kinect is not plugged in! (Or in other words, Microsoft was only giving tools to developers that made them code their games as if Kinect was attached and fully functional, even if it wasn't attached or they didn't want to use it)

Now, since June, Microsoft have allowed developers to stop the XB1 asking some questions. In my example above, devs could stop Kinect asking if the user is making gestures. That could free up a % of power to be used for better resolution or frame rate or AI etc.

So, they key thing here is... It doesn't matter if Kinect is plugged in or not. MS have simply given more control to the developers to stop the XB1 wasting time (processing power) on Kinect.

So (as far as I know), existing games will not suddenly get a 10% boost because you unplug Kinect - but potentially could see improvement if devs decided to patch the game to remove certain Kinect functionality (but I doubt many will do this).

(This is obviously a very simplified explanation, but hope it illustrates the point!)
#16.1 (Edited 474d ago ) | Agree(0) | Disagree(0) | Report | Reply
z-cba  +   474d ago
Thank you very much Jdoki. I get it now. Sorry for the confusion.
Jdoki  +   474d ago
No problem. Happy to help.
Belasco   474d ago | Trolling | show
SoulSercher620  +   474d ago
When is this "cloud" supposed to be arriving? Allegedly it was used in Titanfall and Forza 5 on XB1 but now this technically confirms that this "cloud" never existed in the first place.

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