AWESOMEoutof10's Andy Moore has been thinking about weight. His weight. The weight of a monster. The weight of laden swallows. "As a concept, weight can be quite an odd mechanic to think about. It’s not the most exciting aspect of a game, or even the real world for that matter. You aren’t going to lay up late at night wondering about if the character in the latest Infamous game is moving around way too quickly for his weight class. But when it’s deployed to serve a specific purpose, it can become a fantastic tool to convey to the player that their 20-foot-tall foe does truly have enough force behind its punch."
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”