AWESOMEoutof10's Andy Moore has been thinking about weight. His weight. The weight of a monster. The weight of laden swallows. "As a concept, weight can be quite an odd mechanic to think about. It’s not the most exciting aspect of a game, or even the real world for that matter. You aren’t going to lay up late at night wondering about if the character in the latest Infamous game is moving around way too quickly for his weight class. But when it’s deployed to serve a specific purpose, it can become a fantastic tool to convey to the player that their 20-foot-tall foe does truly have enough force behind its punch."