During a pre-E3 interview, Ubisoft’s CEO Yves Guillemot discussed the difficulties his studio is experiencing when it comes to developing titles for “next-generation” platforms, the Xbox One and the PlayStation 4.
I'm surprised it's only 10% to be honest. You'd think it would be much more.
Not really, the details and graphics are more in line with the PC compared to what you see between PC and last gen and the architecture is more dev friendly. But because of the better hardware they try make their games bigger and more feature rich so that naturally costs more, but assets such as textures are created in higher levels anyway for the PC and get downscalled to the specific platforms. Even if you would make a game only for last gen you would create naturally higher quality assets and afterwards downscale them to be usable for the system. Not sure how that relates to games that are cross gen and PC because for these they should cost roughly the same if they have the same features.
"We have to have seamless online offline, we have to have companion apps, we have to make servers that are online 24/7 and we have to make sure all this works perfectly when we launch,” said Guillemot. You can do different kinds of games that are adapted to next-gen and you need to have the money to make that work" once they drop support for old gen , it will be much cheaper , im sure creating a game for either platform cost much more then creating a silly droid/iphone app , not sure why he complain about the dedicated servers , ubisoft has had that since uplay was created..
I remember Capcom saying a very high number something like 400% more than last gen.It mite have been more or less then that but the number was high none the less.
If ubisoft goes up in price then i will boycott them, because they always try to shaft their fanbase. I'm tired of this crap with there overly hyped average titles lately.
I'm sorry what overhyped titles are you talking about, Child of Light? Great RPG, or Watch Dogs? Very good open world game.
is costing us the gamer's more now games come with bugs and that is priceless plus all the dlc.. now games come incomplete only have 10 maps instead of 16 and etc etc..
Ubisoft should use that extra 10% and make games not absolutely full of silly glitches.
Well maybe you shouldn't have invested in a great looking E3 trailer for Watch Dogs only to remove the actual crap in which you spent time on.
10% price increase, surprising!
I never thought of it that way. Is Ubisoft one of the company's charging more for their titles?
As can clearly be seen though,no matter the extra cost, make a decent game and the rewards can be big.
Let's hope that never translates to a $70-80 dollar game.
games in the 90's were more expensive. At $50 for old nes and snes games and N64 games being anywhere from $50-$80(usually wrestling games) games definitely were less affordable back then with most people making a lot less...
"games definitely were less affordable back then with most people making a lot less... " Getting jobs was easier back then and wages matched inflation, unlike today where EVERYTHING is costing more but no one is paying more.
Too late it's 70 in Canada. :(
maybe they shouldnt set their sights so high and promise so much if they cant live up to it in the end and then claim its costing more..... what next they say its too hard and ask gamers to wipe away their tears
I think the whole Watch_Dogs thing is more about Ubisoft not having the final specs of the PS4 and Xbox One when they were developing the game (not at least until the last few months).
if so then thats even worse. why dev a game for a system you know nothing about and take the gamble on showing off something you dont even know if you can deliver.
so all the money they profited from last gen when games cost 10% less to make should balance out this gens' 10% increase in production costs....right? They sold enough games last year to not have to worry about this...
Haha, I don't think that's how things work..
What was the jump from ps2 to ps3/360? Also Nintendo games cost -10% from last gen
PS2 to PS3 was probably a 200-300% increase in cost.
I think it was from 200-1000% The Jump from SD to HD had a lot of cost that came with it such as engine's.
"The number of games Ubisoft is working on has also apparently been decreased over the last few years in order to offset unforeseen development costs when creating games for the new, more powerful consoles. 'We did stop six products that had the chance to succeed but we stopped. This happens sometimes but not five or six,' said Guillemot." I wonder how many of them were WiiU versions
Two. They already revealed that two of them were Wii U exclusives, one of which is a family game, the other one Yves was silent about. He said that if the Wii U gets its install base up (probably close to 10 mil) they'll consider releasing the games.
"we have to make sure all this works perfectly when we launch,” Me thinks they should be investing a little more money on this particular aspect...
Should that come as any sort of surprise? Oh, but listen to the ignorant fanboys "WE WANT NEW CONSOLES IN THREE YEARS!!!" when it will likely start taking as much time to develop AAA games.
If they raise prices again, I'll be the one pointing and laughing at them when they cry about pirating.....
Umm maybe I'm wrong, but if games cost 10% more in production, why did they raise the prices by at least 20%?
You're right if your statement is true, if anything the increase in price should be less than 10% as the money they get from games is obviously going to be a bigger number than the production costs.
After the amount of BS he's sprouted over the past 12 months is there anything this guy could say that anyone would believe!!??
Maybe if studios stop hiring so many people that is just extra weight maybe gaming won't cost so much...
Is really interesting how certain people says is more expensive to develop on this new gen, still we are seeing hundreds and hundreds of indie developers apearing on consoles specifically on the PS4, and thats something we didn't see on the past gen, so suddenly all indie developers are millionares or something? lol. Cerny once said before PS4 release, developing on the PS4 was going to be less hassle free hence less expensive, and so far Cerny is freaking right. Certain people saying is more expensive is complete BS imo, well who who knows hoitw goes for the Wii U and the xbone.
And games like Watch_Dogs are selling record amounts...
Ubisoft and other big box publishers/development studios are having to invest significantly more resources & financials as they create ever-increasingly complex titles... or at least that's what they believe. When in theory, costs should actually be falling due to better (and more reliable) technologies making way for ease of concept, design, development, and implementation. Never in the history of game development has there been such an influx of robust and accessible ready-made tool-sets/platforms available to such a massive user base, and at an insanely low entry cost (hence why indie devs have grown in leaps and bounds). Based on all that, there's absolutely no excuse as to why costs have to rise on either side of the pool. The problem lies in that these big box pubs/devs have become so reliant upon their bloated inner-workings, and because they're provided with multi-million dollar budgets, that they don't feel the need to trim the fat when necessary, or they don't know quite how to assess the departments in need of adjusting -- so in turn, 4-5+ year development cycles and buggy, unoptimized releases have become commonplace with AAA titles. So while a game like Watch Dogs might be selling in record amounts, it doesn't necessarily equal record profits when considering Ubisoft must recoup the approx. $68+ million dollars spent on development.
...he says it like it's OUR fault. Or is THIS the reason why you've finished WiiU games and decided to sit on them instead of releasing them?
Cut 10% from marketing and it will all be fine.
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