Christopher Blackmore gives us the lowdown of how the Tomb Raider sequel should play out.
I would like to see the next Tomb Raider not have a lame multiplayer. Thank you.
I would like them to add the croft manor, I spent more time in the manor finding secrets than I did playing the old games story. Add a heap of things to find like secret rooms and hidden treasures and some costumes to find, just lots of stuff in general.
Didnt get the chance to try the MP, but I saw a few videos and it looked like old school Syphon Filter or Socom and was simple strategic play, which is my thing. Was it really that bad? FarCry 3 you were lucky to get into a match with friends let alone finish that match, since they never bothered to patch the damn thing.
How about no multiplayer. There. Done. Or if they are going to implement it, bring out some sort of cooperative element. Tomb Raider might synergies well with two people exploring tombs together. Like a glorified Spelunky.
It's summer so I'd like to see melons. VR support, lots of clothing options and weapons, physics, etc make it fun and challenging for those that want it.
Less Lara torture, please.
I would like to see more fluid climbing and better controls. Outside of that the game was astounding IMO. I love the death scenes as they add a more adult as well as twisted niche to Lara Crofts story.
Less Uncharted more Tomb Raider Actual Tombs...not optional ones Just make it feel like n actual Tomb Raider game
I agree with you partially. The new ideas, the action sequences and firefights, should be combined with the old school TOMB exploration. The two flaws of the Tomb Raider remake, the optional tombs and the absolutely pointless multiplayer. A complete waste of pixels and RAM.
I want to see it be a Tomb Raider game with Lara Croft and not some girl named Loro Craft that just runs around all game shooting people & animals for xp.
Instead of multiplayer mode, give us NG+ mode.
- More intelligent A.I. where the enemy NPCs actually fight you with small unit tactics and not just bum rush you. - Costumes that actually makes a difference to the gameplay. - A mission or two in an urban setting. - Bring back Lara's acrobatics!
More complex tombs.
Tombs riddled with traps. The traps could even be unpredictable.
More focus on exploration, more puzzles and platforming that isn't on rails.
Totally agree. I would happily sacrifice combat for more exploration.
I'd like to see majestic monuments/locales/tombs and muddy waters to swim in. The last one lacked most of that. Keep the combat of 2013, but give me equal doses of decent platforming.
Customization and lots of random places to explore. Open world style!
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