Alternate title could have easily been, "The continued owning of Ubisoft by the righteous James Sterling and anybody with a bloody working brain in their head."
Behind XDefiant's toxic work culture, crunch, delays, and a group of directors and managers internally referred to as 'The Boys Club'.
Man the industry just keeps on going with all this bs and to think this is ubisoft again remember what happened with that skull bones team same crap.
https://www.theverge.com/20...
This game will be tossed out broken unplolished with a bloated budget trying to be cod but will fail sense ubi can get there shit in order. If i was me i would have gotten rid of this boys club asap there is alot looking for work out there.
Every industry has these issues
Some companies I’ve worked for were great and some were toxic as hell (UPS when I was a teenager was extremely toxic and I have heard it still is) It all starts at the top. They either hold people accountable , set standards and treat people with respect or the crap rolls downhill.
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
In Ubisoft's defence, if the game is story driven and centres around a male protagonist then I can fully agree that switching for a female wouldn't make sense and would waste resources. We don't complain because Drake can't be played as a woman or Lara Croft can't be played as a man, so why do we complain when the character we play in Assassins Creed can't be played by a woman when the whole story is about a Go damn MALE. I love James Sterling but I feel he's being a little harsh here and accidentally jumping on a bandwagon with this.
However, what I can agree with is that they shouldn't use excuses. Instead of giving us reasons that may or may not be connected in some way to the reason, simply tell it as it is: 'Our story centres around a male character, so therefore the story would not make sense if you could play as a female.'
I hate to say it but Jim Sterling has a point... Assassin's Creed is one of the biggest blockbuster franchises in this industry. If they are omitting female playable characters, it cannot be because it is too expensive to do it, especially when they did it once before. That all said, having a playable female protagonist should be secondary to gameplay. It would be nice if such a feature could be added in through a post launch update or patch to satisfy disappointed fans because there are clearly people who want it, but if the story is designed specifically around having four male characters, then the point is moot.
Boob physics can't be that expensive.
I really do not care about the issue about women and stuff; watching this video further adds to my apathy for the subject because it fails to address the issue: "why does it matter?"
I rather have more mixed people. I have seen more women in games then I have mixed people- that's real diversity. This is just pc police being pc police and Ubi being afraid of a catch 22 of having a female assassin in the game.