GR-UK writes: "After the prologue/extended demo/tease [delete were appropriate] for Metal Gear Solid V that was Ground Zeroes, we were much more excited for the main game The Phantom Pain. There was little doubt that Kojima could produce another cinematic masterpiece, but thankfully he remembered that he was creating a game first, movie second. A rebuilt control scheme and a graceful fluidity to the mechanics subtracted the ambiguous complexity to performing every key move in a title that fused stealth and all-out action sequences, without sacrificing the scope of in-game combat and stealth. It was a reinvigorated overhaul that the franchise sorely needed. For the first time in a long while we felt totally in control, and while this extract of MGSV was short, we had a blast."