Reggie Fils-Aime said that virtual reality technology isn't ready right now, but when it is, Nintendo will be there too.
I haven't tried VR myself and most certainly would like to, so I can't clarify whether or not Reggie has any validity here. I reckon Nintendo has experimented with the idea of VR (not counting Virtual Boy) so they'll probably jump in whenever they are most comfortable if ever. In the mean time, I'll be enjoying the Morpheus demos I keep seeing. Ohhhh dem glorious demos. <3
I wonder why they didn't think the tech wasn't ready back then. The Virtual Boy clearly wasn't quite there yet. I think we're definitely getting there. I don't think it was a very honest answer by Reggie. Nintendo might be the most stubborn company of the big 3.
Funny thing is while it's not nearly as immersive, the Wii U gamepad does actually do some of the same functionality as VR. 1 to 1 tracking, seeing a different perspective on an alternate screen, etc. More than likely Nintendo feels that the Wii U is "good enough" for the kind of experiencing VR offers. And honestly, since Sony is pioneering this for the console scene, it's better for Nintendo to just focus on games for Wii U for the time being anyway. That's just my take on it at least.
"Isn't quite there yet." - The company that released the Virtua Boy has no room to talk there... and judging by the reactions of the hundreds who have tried morpheus and those who have purchased the Oculus devkits, I think they stand alone with that opinion. They just know Wii U isn't powerful enough to do VR... 3D at 60fps at HD resolutions isn't easy for any console to do.
How the hell you got disagrees for that statement I'll never know. Everyone who tried the oculus and morpheus said that the experience was amazing, both devs and reviewers alike. Now here comes nintendo, the people who made the virtual boy, trying to downplay the advancement in technology and you have people willing to ignore everything else everyone who tried it in the past year said and blindly take Nintendo's word for it.
It's because I dared suggest that Wii U can't do something and some people just can't handle the thought of it.
I really liked the idea of the 3rd person game with you being the camera.. It would be interesting to try, hopefully fun too.
Well seeing they were 10 years behind on the whole HD thing I expect the same from them with VR.VR could fail big time not to say it will but I think they are wise to wait and see.These kind of things don't have the best track records "think 3d".In the end it seem all we rely want is great games and we know Nintendo can make those.Let these other company's spent billion's of dollar's finding out if VR is worth it.lol
I wouldn't wait too long Nintendo. It is a lot harder to get into a market where there are lots of companies that have publicly tested their product. Reacting to the market is often not the best place to be
Like Move and Kinect.
Move in particular not so much the kinect. The kinect did have a brief spell of popularity but that tech was always going to be held back by an expensive peripheral and in a small part the motion control fad kind of passing by the time it came out The Move is a prime example of reaching the market too late and is a prime example of why the Kinect 2 didn't seem as popular. Despite being better and accurate tech (different to the Wii controller in a lot of ways) it looked to similar to the Wii controller. Consumers saw it and didn't warm to it since they have done that kind of thing years before
Nintendo's VR will be innovative, not a just copy!
Ahem. Ps toy.
There isn't much you can do or be innovative with VR beyond the realms of high specs and suitable games (which is what Sony, in particular the later part, has talked about in great length).
Seems smart from Nintendo, they must be still traumatized by Virtual Boy xD
I really want to try a device like Morpheus or the Oculus Rift. Just thinking about playing No Man's Sky with them, man...
Caught between saying they're pretty much two console gen in their thinking, while the games they make aren't really suited for VR.
No surprises here.
VR "isn't there" the same way that Twitch "isn't fun" It's always a convenient excuse that doesn't quite match with reality.
Your comment is in jest right? Because those two things aren't even remotely close to being the same issue. edit: There's no guarantee that VR will even become an industry standard the way motion controls did. Right now it's in its infancy and I doubt Nintendo wants the consumers to get yet another expensive peripheral for their console. I don't feel I am completely sold on VR, if only because there's no way to track the body which I feel would be integral to a truly immersive VR experience. That could change if I ever get a chance to try it myself though. I see this as Nintendo being cautious and waiting and watching. Miyamoto was caught trying Oculus Rift not long ago if I'm not mistaken. As for Twitch, I don't agree with their stance on it either, but I respect the reasoning nonetheless. Playing games IS more fun than watching them. Unfortunately Nintendo still needs to see that that can help create a growing audience. I don't think that's the audience they are reaching for, which is a shame. This may be more in line with stubbornness, but the VR thing is not even close to the same issue I think.
They're both instances of a trend of Nintendo not keeping up with the changing technology scene and having untrue excuses (VR is on the verge of mass release between Morpheus and - what I have used personally - Oculus, gamers DO in fact find Twitch fun to use).
The technology is THERE whether it becomes a successful business venture or not. If Nintendo said "we don't expect it to be profitable at this time" or "We're watching to see if it's financial successful"...I'd respect that answer. If they said "We're already trying to fight Youtube because we aren't profiting off of it, why would we add Twitch to Wii U?"...I'd respect that answer.
You forgot Kinect 2 it tracks your whole body.Maybe that's why MS was pushing it so hard.It could be used for their VR they have yet to show off.
I think it makes sense about Virtual Reality, it isn't here yet, and it's a business that once again it's looked by Oculus and Sony, so Nintendo can lose the battle. What about if it's not successful for anyone? What about if Nintendo's device flops like the Wii U is doing right now? I don't know, maybe they just don't have resources to enter to this thing, or maybe they just want to stick to Wii U and 3DS. I'm not really sure. However, I'll give you that, the Twitch excuse it's really stupid.
The truth is, the tech for good VR is very expensive at the moment, how many people are willing to pay just as much as a console for a piece of tech with limited support? They probably don't see it as a financially viable thing to dump millions of research on. This is totally different than the twitch thing, which is regularly used by millions. VR is still a big question mark.
What you mean is the technology to let your eyes be your characters' eyes in the game is there. But can it be perfected? Can it become more affordable? Like I said, I doubt Wii U needs a new peripheral that costs over $200+ and I feel VR is still in an experimental stage. Unless it can be properly utilized to do exactly what it's being advertised to do, it could lead to some problems in the future. VR, to me, should more than just a helmet or visor on your face with one to one movement. I want to be able to use my hands and walk in that world. That's just my view, so I'm not as gung-ho with Nintendo on this one. Anyway, your second point is a fair one. Those would have been better responses for sure. With some luck we'll see a change of tune in future. This year's E3 conference was not what I would call conventional for Nintendo IMO, so who knows? Everyone here knows I like to be optimistic. :P
The tech is almost there. The tech as far as consumer ready isn't there yet. The technology is not cheap enough to sell to consumers yet. The magic number is 99 dollars.
Says the company that released Virtual Boy, when the technology was definitely not there yet...
I wonder what they did with their VR research. They put money into the virtual boy, I'm sure they didn't just throw it all away.
VR's success depends entirely on whether the dev support justifies the price. If the headset is $200, but we only get a handful of good games, it's not gonna catch on. It'll be like Kinect all over again.
Exactly. That's why VR needs to be more than just a gaming device. It needs to be our everyday-device, just like your cellphone or tablet. If they can fit the most advanced technology in tiny smartphones, they can do the same with VR.
Neither was motion gaming and yet you still released it with that over priced, stupidly named, Wii. And Nintendo's the one to talk, whenever they release something it is half assed and some other company has to come around and make it better/work.
You thought the Wii was overpriced? One of it's main reasons for selling so much was it being so cheap.
I wasn't expecting it to be. This is new tech and is tsking its 1st steps.
I have a sense of what he means. This VR is still limited since you need some form of controller in your hand to perform moves, action and movement. So far it's like strapping a TV to your face and your head movement now replaces the right stick for camera motions..
That's not what it's like at all. Even now, with the technology still in it's infancy, you will find yourself immersed into game. VR is a pretty great experience.
So you don't need a controller in your hand and moving your head around doesn't act like a camera would? I'm sure there is a greater sense of immersion but the fact that you still need to sit down and hold a controller in your hands takes the realism out of it.
exciting times to be able to see vr take off. I'm gunna support it. I know it'll get better over the years. I bet in twenty years I'll have 4 or five of them on display in my house, showing it's tech grow over time.
nintendo is 20yrs before they get into VR.
I kind of think they'll try pushing AR before VR, it seems more in line with what Nintendo has done over the last 5-10 years. Whether that could work out or not is a different question I don't have answers for.
And when is there, where will you be? Sorry Nintendo, but you just seem to be happy staying behind the technological curve. Two he's in a row your hardware is underpowered, bring only incremental increases in the previous gens. Wii u is what Wii should have been so your slats going to be a gen behind as far as power goes. Do what about when it is ready? How do you plan on magically getting up to speed if you aren't doing your R&D now? Technology doesn't just progress overnight. It take years of work to release hardware. I'll say this too. If this change VR push does flop, it will be 20 years before someone tries again. People need to decide if they want VR at all, and if they do, support it cos flopping with mean the dust cloud will have settle for quite awhile before anyone invests this much money and effort it again.
Says the company that can't keep up with Sony and Microsoft.
That has nothing to do with the article. >_<
It's more of a "VR isn't ready for the mass market yet" sort of thing, which is true. I'm sure the tech is fine, but the games, experiences, availability, and form factor are not quiet there yet. Give it another 5 years and it'll be ready to go big. Also both devs+gamers are viewing VR wrong. It'll go big once the tech gets implemented at big electronic stores, and even owned booths at malls, where you can try the VR on for a few bucks and play demo's/games, ala, return of the Arcade. Which, if anyone remembers, was how games were made available to the mass market and essentially got big until the first consoles were released years later. VR will have to start the same way to gain momentum. I'm not confident many will adopt the whole "buy a system, buy the VR tech, buy a peripheral(s) AND buy games to get the full experience for $XXX(X) dollars" philosophy even amongst the most hardcore gamers.
what he's saying is that, following their philosophy of low-priced hardware, they can't make consumer headsets at a reasonable price yet.
Once again, Nintendo comes out with a very 'head up their own a**' comment. If they don't like it, it Must be wrong.
It wasn't there yet with the Virtuaboy but with Oculus and Morpheus the technology is good enough to mass produce. There will be new models in the future but these first generation of headsets will jump start the market for Virtual reality games.
Nintendo has a huge point ..and anyone who will invest in VR gaming right now it will be a fail (aka Sony) Ms also seems to be very sceptical for the VR as they had not announced smthing yet ..but probably will adopt Oculus
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