Metal Gear Solid V: The Phantom Pain’s big budget has its benefits, but it makes it harder to maintain creative freedom, according to Kojima.
At least you HAVE a big budget to work with. Not every developer can say the same.
It's not like he's not grateful. He basically means, that Konami limits his and his teams' creativity. A side effect of belonging to a large marketing department.
That's a complete shame. If Konami wasn't so fixated on profits, maybe their developers could be more creative and they could more than just Metal Gear to make money.
Says someone who's only recently worked on high budget titles. Go back to smaller gaming Kojima-san!
But lower budgets produce shovelware. Bring back the middle-ground!
So that explains the lack of coherent storylines in MGS games.
You probably haven't played a lot of them if you think the story isn't coherent. I've seen more complicated to understand stories.
Complaining about an incoherent plot for Metal Gear Solid games is like walking in on season 3 of Game of Thrones going forward or arriving to the movie theater late. Chances are, if you don't get it, you missed something. It's honestly not at all complicated. Over the top? Sure. Expansive? Absolutely. Incoherent? ...no. Not at all.
You mean like hiring Hollywood duds to replace veteran voice actors who have created & Shaped an iconic character? Go back to bed Kojima.
Makes sense to me. Asking a publisher for $100m for a new type of game will almost always get you 'no' for an answer. Whereas AC or COD 25 would get approved straight away, as long as it didn't deviate from the formula too much.
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