Metal Gear Creator Kojima Says Bigger Budgets Can Stifle Creativity

Metal Gear Solid V: The Phantom Pain’s big budget has its benefits, but it makes it harder to maintain creative freedom, according to Kojima.

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randomass1711352d ago

At least you HAVE a big budget to work with. Not every developer can say the same.

Agent20091351d ago (Edited 1351d ago )

It's not like he's not grateful. He basically means, that Konami limits his and his teams' creativity. A side effect of belonging to a large marketing department.

randomass1711351d ago

That's a complete shame. If Konami wasn't so fixated on profits, maybe their developers could be more creative and they could more than just Metal Gear to make money.

Godmars2901352d ago

Says someone who's only recently worked on high budget titles.

Go back to smaller gaming Kojima-san!

kalkano1352d ago

But lower budgets produce shovelware. Bring back the middle-ground!

F4sterTh4nFTL1352d ago (Edited 1352d ago )

So that explains the lack of coherent storylines in MGS games.

Ratty1351d ago

You probably haven't played a lot of them if you think the story isn't coherent.

I've seen more complicated to understand stories.

DarXyde1351d ago

Complaining about an incoherent plot for Metal Gear Solid games is like walking in on season 3 of Game of Thrones going forward or arriving to the movie theater late.

Chances are, if you don't get it, you missed something. It's honestly not at all complicated. Over the top? Sure. Expansive? Absolutely. Incoherent? Not at all.

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