Submitted by plsburydoughboy 196d ago | news

Oculus’ Palmer Luckey calls 30 FPS a failure

Palmer Luckey has fighting words when it comes to performance goals for games on the Oculus Rift. (E3, Industry, Next-Gen, Oculus Rift, PC, Tech)

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SaturdayNightBeaver  +   197d ago
I thought it's best for the filmic effect and cinematic experience mixed with next-gen QTE , 60fps and higher just ruins that.
Ultr  +   196d ago
On VR, Troll
starchild  +   196d ago
He's talking about VR and he is absolutely right: 30fps is not sufficient for VR. It's much much worse than playing a game on a traditional display at 30fps. The doubling of latency alone makes it a no-go.
Software_Lover  +   196d ago
Thems be fighting words!!
F4sterTh4nFTL  +   196d ago
I have headaches if I play a game locked at 30fps.
Gohadouken  +   196d ago
I smell BS
SaturdayNightBeaver  +   196d ago
I smell console peasant
starchild  +   196d ago
I don't get headaches and I can still enjoy a game at 30fps just fine, but 60fps is definitely so much better. 60fps gives you more fluid visuals with better temporal resolution, along with much better controller response.
SG1_dapunisherX  +   196d ago
30fps for driving, fighting and fps shooter is a failure
#4 (Edited 196d ago ) | Agree(11) | Disagree(7) | Report | Reply
Gohadouken  +   196d ago
Most racing games on consoles have been 30 fps historically . It's a few franchises after f zero X that have been 60 fps .

And 30fps can be fine for a SP experience , dépends on the game and what it offers as a trade off .

Other than that , i agree that , it's a must for core fighting games .
#4.1 (Edited 196d ago ) | Agree(2) | Disagree(3) | Report | Reply
Codey47  +   196d ago
I and most of Occuface's kickstarter backers call Palmer Luckey a sell out.

Anyone but FaceFuck would of sufficed.
#5 (Edited 196d ago ) | Agree(1) | Disagree(4) | Report | Reply
specialguest  +   196d ago
I hope you cancelled your DK2 preorder. That'll make one less person I have to wait behind to get mine.
kryteris  +   196d ago
so is it 60 fps per eye? seem's like it has to do dual output. Or maybe its just a dbl image, and not really rendering 2x, anyone know for sure?
TardcoreGamer  +   196d ago
Its not 60 per eye. You are thinking of active shutter 3d technology. The rift is different. One screen with two slightly different images side by side. The DK2 Rift runs at 75hz. The Consumer Version Rift is rumored at 90hz.
kryteris  +   196d ago
So what is this slight difference in image for each eye? Is it just a different output setting on each screen, or is it rendered different?
TardcoreGamer  +   195d ago
The slight difference is the image on the right or left is slightly off by a few degrees. Just like how your eyes see depth in real life. Follow me?
#6.2 (Edited 195d ago ) | Agree(0) | Disagree(0) | Report | Reply
sungin  +   196d ago
30FPS Isn't a Choice - It's a Failure
Khan613  +   193d ago
Where I always admired and respected Luckey.

Now I just love the dude's balls! ....wait.

Seriously. 30fps, it's a slide show!

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