Hideki Kamiya has shared some extra details on the Wii U port of Bayonetta this morning, confirming that it will be a port of the Xbox 360 version of the game.
Of course, cause they screwed up the PS3 version from what I've heard.
No "they" didn't. Someone else did though.
Nah, I was there for that. The PS3 port was outsourced. That's why it was crap.
SEGA is to blame, PS3 version wasn't ported by Platinum Games.. but later Sega, released a patch so you can install game into HDD, but still it didn't fix all the problems.. On topic: good to see that Wii U will get a best version of the game .. Day 1
It fixed a majority of the problems, and taught Platinum a very important lesson about porting games themselves...If you look at Vanquish, it looked and ran better on PS3 than on the 360 because they did the port themselves.
360 Version is super good and i think it could be more fun to play it on gamepad (off TV Screen)
I wonder if they'll bump up the resolution as well. Doesn't really matter to me, the frame rate is way more important imo, but I'm still curious.
Two bayonetta games on one disc. Bliss.
Till you find out the first one is actually just a download code
Yes, I was wondering the same thing. Will it be a download code for the game? Or have a game select screen when you put the disc in? I am thinking your right, that we will have to download it. It makes more sense to me.
I don't mind. My wii U is all digital. :)
So that's, what, a $80 - $100 value on a single $60 disc?
Considering the digital version of bayonetta 2 doesn't come with the first one, I'm gonna go with no.
http://www.gonintendo.com/?... "The original version of Bayonetta will be available via a digital download on eShop when you purchase Bayonetta 2 (either a box version or digital copy of the game)."
Kamiya freaking hates the playstation for some reason. Nintnedo and Microsoft must be sleeping with him and gives him money afterwards.
What makes you say that? Nintendo bought the rights to TW101 and Bayonetta 2 and now MS did the same for scalebound. Originally Bayonetta was to be 360 exclusive, but that follows the trend of many japanese devs like capcom who felt the ps3 had an uncertain future. The guy made Resident Evil 2 and Okami which were both once playstation exclusive.
That is false on both accounts. TW101 was a new Nintendo I.P. that they got Platinum to make. Nintendo did not by the rights to it. It was theirs from conception. SEGA owns the rights to Bayonetta. Nintendo simply agreed to publish the game where no one would. Okami was not PlayStation exclusive so much as it was just the PS2 he chose to release it on. There was no deal or dedication to Playstation that made Okami exclusive.
@above You're wrong too. The Wonderful 101 was a game Platinum approached Nintendo to make. Originally Platinum wanted it with Nintendo IP's but Kamiya decided otherwise. To say Nintendo were the ones to invent TW101, an amalgamation of everything Kamiya himself has ever made, is even logically wrong. Also, if Fatal Frame 4, 2 wii edition, and Spirit Camera are anything to go by Nintendo DOES own the rights as part of the publishing deal. Nintendo owns the rights of Bayonetta 2 alone, also like Fatal Frame's sequels. That's why you'll never see them on another platform. If they only had publishing rights we'd see a Mass Effect situation where it end up on other platforms. When did imply that wasn't the case. I said, at one point, both of those games were exclusive to platstation and they were. My point was that he has no clear dedication or dislike of any of the big 3, and he doesn't.
Seeing RE2 and exclusive made me lol. It was released on PS1 first, and less than a year later it got a N64 release. A few months later it got a PC release. Then from there it released on the Dreamcast, then the Gamecube. This is all based on the U.S. releases though. It's a bit different depending on region.
Apologies. Apparently I was remembering wrong. RE2 was on PS1 first for a little over a year. These are the release dates of the RE2. PlayStation NA January 21, 1998 JP January 29, 1998 PAL May 8, 1998 Dual Shock Ver. JP August 6, 1998 NA November 11, 1998 Game.com NA November 11, 1998 Windows 9x JP February 19, 1999 NA February 28, 1999 PAL April 1999 Nintendo 64 NA October 31, 1999 JP January 29, 2000 PAL February 9, 2000 Dreamcast JP December 22, 1999 PAL April 28, 2000 NA December 6, 2000 Nintendo GameCube NA January 14, 2003 JP January 23, 2003 PAL May 30, 2003 My point being was that it was never really exclusive. People just like to remember it as a PS only game.
You know what , you are right Pancit_Canton last time i read one of his tweets about the PS brand he throws insults left and right and he seems like he doesn't care at all about the PS community , add to that he downplay the PS4 many times and its getting out of hand , i remember one of the users asked him if he has some respect or love for the PS community and he Immediately answers with this tweet using : " I DON'T CARE .. F*** OFF " I mean come on Kamiya you are insulting your core fanbase :\
It ran rlly well on 360 I can't say the same about the PS3 tho.
Generally, a game made primarily for the 360 hardware will not run well on the PS3 do to how different the hardware was. That is why Skyrim one the PS3 was so bad and why so many PS3 games were missing features compared to their 360 counterpart.
Yes the whole cell processor deal. That's why when the PS4 came out devs were making a big deal about how much easier the PS4 was.
There were rare exceptions, mostly from Rockstar, where the process was actually reversed and they made the game on PS3 first and 360 second. Both games ran well though, so Bethesda's performance with Skyrim is unacceptable.
@Random, That is a faux conclusion. A PS3 game running well on the 360 does not in anyway mean a 360 game should run well on the PS3. The 360 was far easier to develop for. It had a stronger GPU, more flexible RAM access and used DirectX. This is the reason why the PS3 had trouble running 360 games. It wasn't the case vice versa. With the PS3 you had 256 MB of RAM for Graphics and 256 for system memory. The 360 had 512 for whatever you wanted with a 10MB cache on the GPU. This would cause extreme problems for the PS3 for any 360 game that allocated more than 256 MB of RAM to to one function whcih I beliee was the case and problem with Skyrim. It used a large amount of the 360's RAM for storing the content in the world. The RAM simply was not there on the PS3. There is no magical way around it. The reason Skyrim ran so bad was because of the PS3's hardware limitations. The only way to get the game to run well was to use far lower resolution texture which they did in the PS3 version. In the end, that still wasn't enough though. The PS3's CPU could run circles around the 360's, but that really made little difference at the end of the day.
But how are the hair physics?
I don't understand...
It's a joke people....jeez. Think, what about Bayonetta would make me ask about hair physics? To the 4 people who diagreed, if you heard a loud whoosh when you clicked the button don't worry. That was the sound of an obivious joke sailing over your heads.
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