Sandbox MMORPGs always sound great, if not downright fantastic, in practice. However, in actual reality some of them end up being fairly limited in their scope, with players spending much of their time ganking or being ganked. Of course this type of gameplay appeals to a lot of players, this is the reason Eve Online, as well as a few others, never have any problems with subscribers or decreasing playerbase.
With ArcheAge, H1Z1, and Everquest Next, all sandbox games, on the horizon and coming soon to Western audiences, one can’t help but wonder at what managed to make these developers turn their focus to sandbox gaming. But then again, does it really matter why developers are turning their focus to the sandbox genre?