Dead Rising 3 for PC is ‘Optimized’ for 30 FPS

Bad PC ports are the bane of PC gamers existence, it appears as if you will be forced to play Dead Rising 3 at 30 frames per second or suffer the consequences.

A Capcom developer said during a recent Twitch stream:

“We’re not gonna stop you from uncapping the framerate, but we can’t guarantee the experience.

“We just really don’t know what’s gonna happen, you might see some weird stuff with physics, some weird stuff with zombies.”

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Gamer19821442d ago

Which translated means ported straight from Xbox One.. Xbox One.. Ruining PC games since 2013..

Well at least there no no reason for me personally to buy an Xbox One now.. This game was the ONLY reason I was interested in one.. Another so called exclusive bites the dust.. Nearly all 3rd party exclusives have gone multiplatform pretty much since the launch of the Xbone.. How are MS gonna sell consoles when people know they are eventually going to make there way to PC or PS4?? I guess if that timed DLC is important to you..

Eonjay1442d ago

That good old platform parity. This is getting ridiculous. Can't have it looking too much better than the least common denominator.

PS4isTHEkneesOFbees1442d ago (Edited 1442d ago )

Um, how can the Xbox ruin a PC game, when it was an xbox game FIRST and you guys simply got a port of it? So stupid. You should be thanking them for getting it AT ALL.

Good luck playing Halo, Sunset Overdrive, Forza Horizon or Gears of War on pc...

Eonjay - you're clueless as usual. Another retarded comment from you, just like the rest of them. When in doubt, blame it on parity!

Somebody1442d ago (Edited 1442d ago )


Well, MS launched the XBox program and left the PC struggling to itself for during the "PC is dead years". A lot of devs jumped ship and PC lost tons of exclusive titles. When you think PC, FPS games is the first thing people would associate it with...not anymore, not after Halo.

Consoles received a lot of ports from PC titles but they never stop for a while to thank the PC for Battlefield, Wolfenstein, XCom, The Witcher, Half Life, Unreal, Doom and more. PC gamers are whining about these games for not being optimized properly but console fans seem to act as if these games have always been console exclusives and never originated from the PC.

choujij1442d ago (Edited 1442d ago )

"How are MS gonna sell consoles when people know they are eventually going to make there way to PC or PS4??"

IMO, this is the first of many, and here's why:

What is the Xbox One? It's PC x86-64 architecture, running a custom version of Windows 8. In fact, Microsoft themselves said the porting process from Windows can be done in a day (of course, due to how similar the platforms are). However, that's also a double edged sword, because that works the other way around as well.

So once the exclusivity duration is up for a title, why the hell wouldn't a developer take a couple of days to port the game over to Windows, so they could easily sell thousands of copies more? It's a quick and easy buck, one that Microsoft themselves have been guilty of in the past, even with their flagship series, Halo! But what probably tempted them with H1 and H2 and not last gen so much? It may have been the fact that the first 2 Halo's ran on the original Xbox, which was also (you guessed it), PC architecture.

So how much more is Microsoft going to be tempted this time around, especially considering that their console is already running Windows?

But allow me to come to the defense of the Xbox fanboys in saying, be that as it may, that doesn't mean they'll port Gears or Halo over to Windows. And yes, that's correct. They could still simply choose not to.

Just don't be surprised when titles like Sunset Overdrive and Quantum Break make their way over to Windows PC, just like Dead Rising 3 is.

UltraNova1442d ago (Edited 1442d ago )


I wouldnt be surprised, I'd be happy why? Cause the need to get an Xbox1 for those few good looking titles like Quantum Break (Halo and Gears do not interest me at all) will diminish while those 400 bucks remain in my pocket...

I cant see a single reason why its bad for most Xbox games to be ported on PC...

OT: Porting a game to PC which isnt as demanding to begin with and still capping at 30fps and being warned of major instability issues should you choose to un-cap it is borderline insulting to PC gamers and gamers in general..its what I call a quick buck with no love...

+ Show (2) more repliesLast reply 1442d ago
Malphite1442d ago

"We just really don’t know what’s gonna happen"

That's weird. I mean why can't they put some effort into the port and optimize the game for 60fps at least?

Milesprowers1442d ago

Can't wait to play this at 120fps

sungam3d1442d ago

Get ready to boot up your Benny Hill sound track.

porkChop1442d ago

How about you stop being lazy and optimize the game for higher fps?

"We just really don’t know what’s gonna happen"

That quote right there just tells me they don't even plan on testing the game.

Milesprowers1442d ago (Edited 1442d ago )

It's because the Game developers sync the Game Logic to 30fps, so running beyond 30fps will jerk up the psychics

General Shrooms1442d ago (Edited 1442d ago )

EDIT: wrong reply

Anonagrog1442d ago (Edited 1442d ago )

It's generally pretty easy to design around providing the physics system with a lockstep/fixed delta T for updates whilst allowing for a decoupled renderer, so this seems to be a case where even the core system(s) aren't designed with the PC experience in mind. Having a variable physics update can quite literally be game-breaking if there are large fps spikes or spurts of low fps causing large gaps between each physics update. This is just a shame, and a little odd!? :P

LordDhampire1442d ago

O man, all these lazy ports, Good ole Capcom...idiots of the game world....driving their own company into a ditch...

Deadpoolio1442d ago (Edited 1442d ago )

That is literally the stupidest comment I've read today....Good job genius it has nothing to do with Capcom, and everything to do with Micro$oft and their stupid parity clause, it literally has to be the same specs as the Xbox 792p version..

Sooo hard to grasp that when he says they aren't going to stop people from uncapping it but cant guarantee the experience at that point

LordDhampire1442d ago

Deadpoolio, parity clause doesn't affect pc, thats why darksouls 2 is optimized for 60fps on pc, or unlocked, because windiws is a microsoft platform.

And saying capcom isn't running themselves into the ground is like saying you don't need oxygen....a straight lie

Capcom continues to release monster hunter on nintendo consoles despite lackluster sales in comparison to the psp versions, or making a ps4/xbone version instead releasing it on wii u, where it just isn't the same. Release other wii u games which no one buys because its third party.

Capcom needs to get with the times, japan isn't the major market these days which they continue to cater to just like nintendo, instead of adapting like sony.

brich2331442d ago

Stop whining guys , there will be workarounds, be glad that your getting the game.

Ghost_Nappa1442d ago

But they shouldn't be selling a game that limits your framerate on the one platform that gives users the freedom to choose your own experience. I don't have a pc and this pisses me off.

cyclindk1442d ago

Guess it is the equivalent to what happens when devs push "parity" with all versions... Pc gets the worst end though, at least for those with better rigs.

Parity... Is bs

LackTrue4K1442d ago

are you confirming that the XboxOne is weak.....?!

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