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Suda 51′s Let It Die is What Lily Bergamo Became

Let It Die is essentially the same game as the previously revealed Lily Bergamo that was shown off last fall, retaining the original idea of what the team is calling an “extreme action game” coupled with asynchronous online gameplay while expanding on them with survival aspects.

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robtion774d ago

This just looks absolutely terrible. I am a huge fan of Shadows of the Damned, Lollipop Chainsaw, and Killer is Dead, they all have loads of style. Lilly Bergamo looked to be continuing the trend with awesome character design and great art design.

This game looks beyond generic. Seriously disappointed :(

ABizzel1774d ago

I was a bit confused when I first saw it, but it seems like it has some interesting ideas at least, still not sure if it's my type of game.

The best thing is with that art style, it kind of gives you a look at what a Next-gen borderland could look like.

NixonMonoxide774d ago

Seeing that Goichi Suda made NONE of the games you listed, I'll have to say you're talking absolute bollocks.

That being said, all those games look & sound stylish...That's about it. They all play like bargain bin shit, especially Lollipop Chainsaw.

Perhaps you should see more of this before you draw conclusions.

robtion774d ago

All the games were made by grasshopper manufacture, Suda's studio, and he was involved in all of them. He was director on Shadows of the Damned, writer on Killer is Dead, and Producer on Lollipop Chainsaw.

As for gameplay all of them were great fun, I doubt you even played them.

SuckerKick12774d ago

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Volkama774d ago

Killer is Dead leaned a little too far towards the abstract for my tastes, but I was still looking forward to Lily Bergamo.

This toned down free to play junk? Sigh I hope he moves onto another proper project very quickly.

NixonMonoxide774d ago

Hahahaha! OMG Massimo Guarini directed Shadows of the Damned, NOT Suda you absolute plonker. Suda was the CREATIVE DIRECTOR. that's like an executive producer. It's not remotely the same thing. Wow, writer & producer. Others just use Suda's name to sell their games, because he's the most popular.

Actually I own all those titles, including 2 versions of No More Heroes. The ACTUAL last game Suda made. All bargain bin titles. I enjoy the shit over weekends.

Just because you enjoy grassphopper's gameplay doesn't make it quality. 90% of their games are clunky and actual shit. Hell I enjoyed A2M's WET too, but that doesn't make it a great game, by a LOOOONG shot.

robtion774d ago

I didn't say Suda made all of the games by himself, I said he was involved in making them. Obviously making games is a team effort, team Grasshopper in this case.

I also said the games have lots of style and are great fun to play. I did not say they are triple A blockbuster titles polished to a high quality finish. I think you need to read things a little more carefully.

As for your attitude and personality, you don't seem like a very nice person. Good luck with that.

+ Show (2) more repliesLast reply 774d ago
listenkids774d ago

I was far more interested in Lily, but I guess poor sales on all his previous stylised games pushed him in an alternate direction, whether it's good or bad no one can say yet, though this does look pretty gash.

Legendary-Status774d ago

the same Lily look so good!!! this game is SAW 6 ON STEROID'S

Legendary-Status774d ago (Edited 774d ago )

https://www.google.com/sear... they could gave this game to another studio this was gon be real good set in the year 2043 ughhh why... Suda51 gon get alot of remorse for this..no one's not even gon talk about let it die...i want what you sent to the trash!!!

yokokoroma774d ago

Highly disappointed...Lily Bergamo could've set a precedent, if Suda51 was able to introduce some type of innovative gameplay.

Baka-akaB774d ago (Edited 774d ago )

This is horrible . I dont mind them doing their "let it die" concept for another game wich might even be good ...

But teasing this http://gematsu.com/gallery/... then ending up with that for the same game , is pure butchering .

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