Owen Hibbert of Entertainment Buddha writes: "Lately, I have found myself trying out more and more supposedly violent titles and each seems to have a different effect on me."
I'm all for gore as long as it's tasteful if that makes sense.
True, but it also depends on context, Lemmings is probably one of the most violent games there is, mass suicide, nuclear bombs, suicide by explosions, mass suicide by explosion etc etc but you don't notice because they are tiny pixels of green and blue cuteness lol
The actual answer to this question is: "It doesn't."
Yep, list content of games on the rating label, and it's up to individuals to decide if it is for them or not. Too violent? Stop playing. Don't make us stop playing because you don't like it. It's like the gun control debate, don't like guns? Don't buy one. It's not up to other people to make decisions for us.
I don't think "it doesn't" is really an appropriate answer. There are levels of violence in video games that I don't personally think should exist, but it has more to do with context and sub-text than it has to do with the actual depiction of violence. That DOESN'T mean that I ever think censorship is the answer, but I have played things that have disturbed me in the worst way possible, sure. I have also played things that have disturbed me in the best way possible, so it's a two-way street. There can never be a definitive answer to this question and it wouldn't be right to try to generalize it in the first place.
Game is too violent when you start using the physical disk as a weapon. Or when it becomes like the games during the roman times. Where some of the games they take part in, result in death or mutilation.
Breaking Bad, The Walking Dead, and Game of Thrones all say hello. If shows like that are aired and can get away with a ridiculous amount of gore, I can't see this being an issue with video games. (I'm not complaining either, I love these shows!)
I love violence and gore in my games. I just don't play games that force me to kill children. Not entertaining even in a game from my perspective. Skyrim asked me to do that to join the Dark Brotherhood. I just never played that part of the game.
When it tries to be realistic, especially when it is done in poor taste. Over the top (like Gears), horror (Resident Evil, Dead Space, etc), or even goofy violence are okay because we acknowledge they arent real Now for example if the No Russian scene in COD (or even against enemies)showed individual bullet holes, then no thats too much. But if its trying to make a point like in Spec Ops, then the violence is appropriate
When the person who bought it decides not to play it due to excessive gore. Don't make mine or anyone else's decision for us based off of your moral code. It is an individual decision. Not a collective.
It's what the market will allow, so it is kind of a collective decision. I agree with you otherwise though.
"It's what the government will allow,.." /fixed The market itself would be happy to choose if politicians would let us. The market, in a vacuum, would be ideal though because it would be a bunch of individuals making the decisions one person and one choice at a time. However this is not the case. So I agree with you 100%.
Torture scenes in gtav and ground zeroes were tasteless
While they are disturbing are they actually tasteless? I can only comment on GTAV as I have not played Ground Zeroes, but in GTAV it was supposed to be unpleasant and make you feel uncomfortable, that's why it's Trevor who does it -he is the one of the trio who is despicable, yet the one who represents the vast majority of peoples play styles within GTA. He's being forced to do it and so in turn you are forced to do it as well. Could GTA V have done without it, sure but it was a clever - if twisted way of pointing the finger back at the player and saying, "you there, your'e a dick in GTA". I'm not saying your wrong though, after all games and whatever is contained within them is subjective. Like I said I don't know much about Ground Zeroes, but considering its title (WTC) and massive hints at Guantanamo bay there is probably some grounds that it is justified. At the end of the day, as someone above pointed out, it's up to you to decide.
Never thought of it like that way, have a bubble for a well thought-out opinion
Torture IS tasteless, it's not supposed to be enjoyable nor a trill ride for the viewer
Uhh, surely if you have this negative of a reaction to the torture of digital characters, you yourself could vouch for it as a means of effectively rendering an emotional response into a player.
Depends on the game and it's intended audience. Edit - Also, the definition of "too violent" changes over time. Watch "Near Dark", a good vampire movie from the 80s. It was rated R at the time, but it could almost be shown unedited on network TV now.
I don't think games are too violent per say, I just get sick of seeing it all the time. The slaughtering gets too much. There's only so many times I can shoot people or burn them or watch their head explode before I need a breather, no matter if it's particularly gruesome or not. I just play Beautiful Katamari until the world doesn't seem so bleak.
reading Berserk has hardened my idea of what's too much gore lol
Yeah, it's just fiction at the end of the day
I honestly thought the NO Russian in MW2 was too much . my opinion though If it had been Americans instead of Russians we all know how the media would have reacted
It isn't. Because it's a freaking game.
"When Exactly, Does a Game Become Too Violent?" Never will in our lifetimes. Maybe in a time where a holographic game character and a real human cannot be told apart... then things would start getting ugly.
I love playing games that are so violent that it's comical. :)
I'm all for total realism when it comes to gore. Odd example, but what they did with the wolverine: origins videogame, where they had layers for bone, muscles, organs and tissue that would be damaged in the fighting, that was really awesome. I always turned on the dismemberment cheats in the old Kyle Katarn games. I can't wait until functional bodies replace hitpoints, so that people bleed out/go into shock and such instead of hitting up against critical existence failure. I don't need senseless over-the-top nonsense, but there's nothing wrong with the accurate portrayal of the consequences of violence.
11.30pm? No, wait.... 2389AD? I dunno, I'm just bored.
As long as the game can justify it If it's just violent for the sake of being violent, then it has no reason to be imo
I think it depends on what offends the player. Some people would say Mortal Kombat is too violent but I think it is great.
The only viable answer is "it doesn't." It's as simple as that. It's a game and nobody forces you to play it.
Not sure if this applies to the argument but I have been playing the UFC demo and it is violent in a eerily realistic way . Every time there is a knockout you can almost feel it.
Easy answer... when everybody tells you it's too violent.