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Ascendant Review | GameGrin

Fans of roguelike games obviously thrive on pressure. By their very definition, if you die in one, you don’t just lose level progress - you lose everything. Items, weapons, buffs and stat increases all disappear when you perish in the world of roguelike dungeon crawling. It’s a mechanic that has gained enormous popularity with games like The Binding of Isaac and even the Diablo series pays homage to the genre with hardcore modes that punish your death by deleting any and all character progress.

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