While they’re cool to watch, especially amid the excitement of E3, these trailers often set games up for a barrage of fan disappointment.
The thing about stage demos is they are very scripted, they are meant to be seen and not played. Your goals for a demo are to create hype, your goals for a game are to make an experience that a user will want to actually play.
Milo demo is the best example. Maybe in another 50 years we'll have AI that you can interact with. They were REALLY overselling the abilities of Kinect in '09.
Witcher 3 is pretty much the only game i expect to live up to this. CDPR is a very dedicated developer, unlike many of the other corrupted strains.
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