CraveOnline: "Games that afford the player ghostly powers can be extremely compelling on paper. Remember Geist? Good times. The game was an interesting yet flawed account of a counter-terrorism scientist who was forcefully removed from his body, and thus granted spectral, supernatural powers of possession. It was a cool idea, but I remember feeling as though there wasn’t quite enough interesting gameplay to sell the whole “ghost” mechanic effectively, nevermind offer a single-player campaign that stayed interesting once your play-clock reached double digits. In a lot of ways, Murdered: Soul Suspect falls into similar traps: some less problematic, but others far more severe."