Dear Media: The GPU change was developer facing. Unplugging Kinect does not get you more HP. Devs have to code to the new specs
Ok, that's makes more sense. Thanks Major :)
Wait, what???? You really believe that Xbone now without Kinect get a new 10% GPU power?????
-Well if you actually read what they said it's just a matter of the new SDK allowing them to use 10% more GPU on the dev side already there but that was not available for use, now opening it up for future games. "Yes, the additional resources allow access to up to 10 per cent additional GPU performance. We're committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games." "GPU reserve" means the previous SDK partitioned 10% of the GPU for future Kinect functionality/games, this will NOT affect the current the UI functionality or current Kinect games as it wasn't being used anyway, just intentionally reserved for future Kinect based future plans/games. #1If you remember prior to X1 launch micro already stated that the Kinect based GPU resources along with the OS footprint will be reduced with new SDK's, similar to 360. #2 Again yes this will give devs who want it more power but I am dissapointed that this points to them not exploring bigger more advanced kinect implementation in future games. Edit threefootwang, wth are you talking about?, it has nothing to do with whether or not yyou are using kinect. Read u got owned comment if my explanation is too much for your brain he summed it up nicely.
The GPU always had the 10%, its just that was reserved for Kinect now they freed up that 10% for developer to use however they choose to.
Lol @ 4Sh0w That means MS would have to be changing things every time someone plugs in or takes out their Kinect...think about how dumb that sounds
@4Show I believe that if a developer want to, they can reclaim it for Kinect if they choose to do so, but this really sounds like the death of Kinect for real... Polygon was the biggest offender by making it sound like people who bought the new Xbox One without Kinect were getting a more powerful system than others have gotten. Everyone gets the boost but its developer independent so you have to wait for it. Microsoft announced that the new Dev Kits go out in June... although I hope they mean new SDK... because why would you need a new Dev Kit.... but yeah. Its a small boost for ALL Xbox Ones and all improvements are appreciated.
I will just copy/paste myself from another thread. I really can't believe that some people really believe new SDK added new 10% power! NO, IT'S NOT! Well, MisterX think it is. Anyway : Microsoft FREED UP EXISTING GPU RESOURCES with new SDK's, NOT ADDED NEW ONES!!!! Total of 1.32 TFLOPS 10% were reserved for Kinect!!!! I presume that i will get a disagree votes from someone. But i really didn't said nothing wrong.
@4Sh0w so before Kinect was using 0% resources? it just doesn't add up. and how about the millions of dedicated fans who paid the high price and bought into the so called "future vision"
@threefootwang No it doesn't mean that at all. It just means that if you are playing a game that is making use of the resources that were originally reserved for Kinect then Kinect functionality won't work while you are playing the game.
Everyone please refer to imt558 post above he sums it up really nicely
@imt558 Your below explanation actually makes sense to me the most as it is a little confusing But what does you mean by freed up GPU resources in a new sdk? Was the kinect using those resources for them to be freed up or have they just been there? And what will to the resources if you connect the Kinect back @tuglu pati Ah I see, but wouldn't that render the Kinect useless to most developers as they would want to utilize any power they can get out of the Xbox?
@GameDev1 It doesn't have anything to do with plugging or unplugging the Kinect. Its just resources that were reserved for Kinect during game sections, now those resources are freed up so Developer can chose not to use kinect at all during on their games. @below No the power wont increase they are not changing the hardware. MS just freed up some bandwidth which was reserved for kinect features. Why is that do hard to understand.
So let me get this straight..... Xbone's power will increase with the power of the cloud and now it's power level will increase even more without kinect holding it back?! Freiza... Are you trying to intimidate a super saiyan (ps4)? ;-)
Anyone that thought this news meant that unplugging the Kinect was going to automatically give Xbone a performance boost should be branded with a symbol that makes it illegal for them to work in game journalism. They clearly lack the understanding of technology and research ability.
Eonjay I agree with you, although I wouldn't say it's the death of kinect micro will still show a upcoming kinect based game at E3 to save face but it definitely signals a lack of pushing further advancements in kinect games (that's why 10% was reserved, to be exploited later). Kinect is still awesome with the UI integration but truth told I'm sad it seems micro won't be pushing deeper kinect integration, graphics are great but I like new ideas and new ways to immerse myself in games too. newmonday of course kinect always uses a small fraction of system resources for things like the UI but that has nothing to do with reserved allocations on the game side put in place for devs to do deeper coding for kinect integration or full kinect based games.
@imt558, threefootwang, NewMonday, tuglu_pati You guys obviously don't understand what was said. He was simply letting people know that unplugging the Kinect would not change the games you already have by 10%. Which is a pretty idiotic thing to think to begin with. The games currently available have been coded to allow 10% for the Kinect. But games going forward can be coded either to reserve the 10% for Kinect, or use the 10% to boost the GPU.
10% of more crap is still crap guys,
Another PR disaster courtesy of M$... But this time Microsoft's funded websites jumped the gun Now prove how Eurogamer and Polygon are Microsoft's reputation management website. Jumping the gun on false information trying very very hard to get a scoop. And they got a very big scoop of crap! LOL! I told you people Xbox One will never recover from the PR mess the house that built the Xbox brand makes every time they open their mouth. You have to go to the root cause of all these disasters.
It's super easy to understand. 10% of the GPU was reserved for Kinect for developers to use. Now the Microsoft has removed the reserve for the kinect, developers with the new SDK will be able to take advantage of that 10%. Kinect development will go back to what it was with the 360. It will now to be up to developers to decide what percentage of the GPU will be used for kinect, instead of having 10% available and only using 2%. I dont think this is a PR blunder, it's fairly straight foward. Kinect 2.0 is now going to be an accessory like Kinect 1.0 was, instead of being part of the console.
@Gozer i dont know where you arw getting that. I understood that from the beggining.
I totally read it as hit points, lel
yeah but 10% isnt that much it may help a little. this was already on the xbox but both companies will continue to upgrade thing in their cnsoles. so there will be more further upgrades but not hardware upgrades of course
If I understand it. It's like you have 10 apples but they used to force you to donate 1 of the 10 to charity (kinect being charity) but now they're allowing you to keep it if you want. So games up to a point already gave away their apple but newer games might keep all 10.
Does this make the kinect useless when you use game which takes advantage of the 10%?
Some people needed the clarification for sure. If only MS had never included the Kinect and concentrated on giving the Xbox One more power for the devs....
The thing most people dont understand is that 10% of the 1.3 tflops gpu was reserved of the kinect. so its not getting more power but used in a different way..
Exactly! Now the full 1.3 tflops are able to be utilized by developers, before freeing up the 10% only 1.18 tflops was available.
Technically nope. Ihe console still won't use the 1.3tflops. Even without kinect, the console still has two OS to managed.
okay, now i understand.
who thought that? lol
Sad he had to clarify. People that spun all of those poorly written articles was just sad.
I knew it didn't work like that, but why wasn't this already the case when the Kinect became not mandatory for the system to work.
Because it takes time to re write the SDK.
And the usual culprits stirring the pot in the comments section on here was just as sad. This is getting really sad and pathetic now.