J.C. Wigriff's new article on Fextralife outlines the ridiculousness of the fan backlash over the Dark Souls II DLC announcement.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
I keep saying over and over that any problems anyone perceives with the Souls series is BandaiNamco's fault.
With Dark Souls, the Oolacile DLC was content that Miyazaki actually wanted to put in the game before it released, but BandaiNamco had a date set that they wanted to release the game on, and so that was that.
The same is happening with Dark Souls 2. It's clear to see that both Dark Souls games were rushed, and that this DLC is not purposely cut content but content that wasn't able to be put in due to time constraints.
The episodic stuff, now that's a bit of an issue, but at the same time for us broke people it's good.
Too many are making a bigger deal of this than they should be.
My main issue is that it is being released as 3 separate DLC. This just smells of Namco-Bandai squeezing every last penny out of it so I do wonder about the quality. The base game itself showed a lack of attention to detail that Miyazaki had given to the series before.
This publisher is the same one that completely ruined Ace Combat and recently gave a glimmer of hope of restoration only to crush it with a timer-based bullshit F2P model.
theres a backlash? as long as its not the type of typical dlc that could be part of the game but its taken out for monetization i dont care, butyes, it does seem fishy that its this early.
I welcome any good DLC. Developers don't have an infinite amount of time to make a game if they can implement or add stuff via DLC that they couldn't do otherwise that's fine for me. 10 years ago we would have paid for that stuff as Expansion Packs, now they are DLC. Same thing with a different name. The other two options are to never release content post launch or delay the release, and keep in mind that if you give developers more time to implement content they will come up with new content while doing that so without a timeline they would never release and endlessly add and tweak things in the game.
Dark Souls 2 in all EDIT:subjectivity, isn't even that good of a game. It's a giant step back from the original.