Pixels for Breakfast writes: Rewinding your actions is not a new concept in the world of video games. Prince of Persia introduced it as a way to make up for your mistakes, while Braid made it an intrinsic feature of both its narrative and gameplay. Even Colin McRae: Dirt 2 made use of a rewind mechanic that stopped spectacular crashes from ending your race.
Super Time Force uses rewind in a way I’ve never seen before. It is the crux of this totally radical time traveling adventure. It is also the games biggest downfall.