IGN: "IGN sits down with Forza Horizon 2 creative director Ralph Fulton to know more about the upcoming Xbox One and Xbox 360 racer."
1080p 30 fps. Wonder how people feel about that after coming from forza 5 being 1080 60 fps.
It's no big deal, the first game was 30fps and that was amazing, even when the mainline Forza games were 60fps. This will be no different. The open world, combined with the weather, day/night cycle, fully dynamic lighting is why this game is 30fps, and i think they made the right choice with this type of racer, i wouldn't have wanted them to sacrifice those things, and possible downgraded the graphics even further, just to reach 60fps. For the mainline games, 60fps all day. But for this? 1080p 30fps is fine. In my opinion anyway....
Completely agree. I generally think 30fps is sufficient for arcade racers such as Horizon, NFS, and Drive Club. However in racing simulators like Gran Turismo, Forza Motorsport, and Project CARS, 60fps is practically mandatory.
@Naga My thoughts exactly. Don't get me wrong, i would prefer 60fps across the board...but i don't mind 30fps as much in arcade racers than i would for sims. But that's enough talk about res and framerate, i just wanna see some gameplay! Bring on Friday.
Forza on the 360 ran at 60fps, for the sake of the physics engine. Forza Horizon on the 360 eschewed that and toned down the sim in favour of visual and design flare. The decision today is no different to what it was then, so they were always likely to hit the same conclusion.
Like I said 2 weeks ago to truefan1 http://n4g.com/news/1512722... 30fps is fine for racing games like Horizon, PGR, NFS, and yes, Drive Club. I'm really looking forward to a new Horizon. I must've logged 300hrs into the last version.
i agree, although feel like it should be 40 fps as with 30 you most likely will experience a spike drop down to 20 or less.
Forza Horizon 2 sounds like the most ambitious racing game ever. I can't wait to see the trailer Friday. PS i still prefer 60fps, but if Playground would have had to sacrifice some of the ambitious details, locked 30fps will suffice. Either way FH2=racer of the year.
Well its open world, so not being confined to stay on track and allowed to free roam requires alot of resources, still I'd take 900p for 60fps because I just think it's important for racers to have that crisp sense of speed....but maybe 900p wouldn't have made much difference and I wouldn't want them to risk limiting the scope of FH2's world for higher fps, so I'm sure they are making the right choices for the type of game they have in mind. Here's what I liked best from the interview: "We’ve spent a lot of time on our weather system; that took a lot of technology and art resources to build from the ground up. But I think building the world is the biggest challenge.” “It’s a massive world, and the undertaking to build not just the roads, but everything off them on either side – farmland, crops, hills, mountains, forests – is a huge undertaking. I think that’s the thing that people will get long term value out of as they play the game. There are always new things to find [and] new places to explore.” “I hope that people will take away the sense that this is an incredibly social game in every sense,” he says. “We’ve rebuilt the game from the ground up to make sure that there’s no single-player and multiplayer. There’s one game, whether you’re playing solo with Drivatars or online with your friends, you’re always progressing. You’re always moving forward. You’re always meeting new people. We’d like it to be a game that you play with friends, maybe even a game you make new friends in.”
Wait so having DC be 30 FPS is not ok but this is fine?
@Truefan No no no, don't come in here trying to act like you are ok with 30fps. Here's a previous comment from you - "PS I agree with people below, we have to right the ship. ***Racing***, fighting, and shooter should be 60fps, ***no exceptions***" NO EXCEPTIONS, huh? That's some textbook hypocritical goal post moving right there. "Either way FH2=racer of the year." You've played DriveClub and Project Cars already? Damn, im jealous.
@ truefan1: "Racing, fighting, and shooter should be 60fps, no exceptions." http://n4g.com/comments/red... what happened to "no exceptions"? or did the goalpost just move because a racing game on xbone is going to be 30fps?
Agreed, but burnout paradise was native 720p at a rock solid 60fps and open world too!! and that was on last gen!!! i wish criterion would make a next gen burn out paradise they should be able to give us native 1080p at 60fps while still being open world! Or even if its native 720p or 900p as long as its 60fps! i think they would make a awesome burnout paradise game for next gen! Burnout paradise was AWESOME! had great graphics, was buttery smooth and most importantly has great game play. I dont think anyone here can say burnout paradise had bad graphics in any way? So if criterion made a next gen paradise game with the added horse power i think they would be able to achieve great results. On topic i am looking forward to horizon 2 on XBOX ONE. Looks great but i cant wait to see real time rendered engine game play! Drive club looks good but i dont know why i just dont feel it! i will give the free PS PLUS edition a go and if i like it i will buy it, but for forza horizon 2 its a day one purchase for me. And i know all the Sony fan boy kids will down vote me for saying that, but i dont really care. Unlike them i own and game on ALL PLATFORMS, and i am a adult who understands we are allowed to have different tastes and opinions! I dont know why Forza 5 gets so much flak, yes i understand the content is thin compared to the previous game but what is their is AWESOME! the game look incredible at native 1080p rock solid 60fps, and for a launch game is SEXY as ever. I think the next mainline Forza will be a stunner, but so will the next Gran turismo game on PS4. I am a core gamer who loves both franchises, I love forza and GT, and so buy and play both. I feel sorry for people who cant or wont play the competitors games, all platforms are looking awesome as of now, WiiU has some great games on it and more coming up ahead, and the PS4 and X1 also have the inevitable hit franchises coming. ITS A GREAT TIME TO BE A CORE GAMER!!
@naga How is Forza Motorsport in anyway a "Sim"? Don't get me wrong. I've always enjoyed the Forza games. But they are more arcade racer than sim. The driving model is way to simplistic and inaccurate. They are very fun, easy and accessible though. Just hate it when people class games like that with true Sims. Sorry, back OT. Never played the original Horizons. So I'm definitely going to check this out. I really like the open world racer idea.
Dem moving goal posts @truefan1..
Difference = forza horizon 2 is open world.
Thank Christ for that. Finally, 1080p/30fps is acceptable for a racer. Perhaps now the Driveclub threads on Gaf will be enjoyable again.
Maybe not as the VS threads to come will be glorious once we see footage on Friday(maybe) and at E3. Well said Lukas_Japonicus btw much agreed.
Spare a thought for Xbox gamers in..well....virtually every other thread p__p
I don't think Drive club's map could compare, Forza horizon's map was pretty huge, FH2's map will be 3 times bigger. i'm surprised to see the all the detail they're pushing for this game. the screens look amazing for an open world title.
Have you got any pics of the environments in Horizon? I must have missed them.
@Devil I don't know about scale, but in terms of visuals, from what has been shown, DC's environments look incredible.
"Thank Christ for that. Finally, 1080p/30fps is acceptable for a racer. Perhaps now the Driveclub threads on Gaf will be enjoyable again." But Drive Club isn't an open wor...nvm
So you're looking forward to this game or you just wanted to talk about DriveClub?
Oh yeah forgot to got to say this game is gonna be hot guys.
people need to learn how to distinguish simulator racer from an arcade racer. a sim needs to be a solid 60 fps to have well.. a better simulation. the physics can only update as fast as the frame rate processes. the physics and car models in sims usually take priority over everything else, thats why the visuals are a bit scaled back, less effects etc. you also notice on Forza 5 that it adds 30 fps, motion blur, depth of field etc to the replays because all the physics are baked in from the race at that point. it doesn't need to run the math anymore. an arcade racer like horizons, driveclub etc don't run nearly as much simulation so 30 fps is not a big deal. this lets them crank up effects like motion blur, lighting etc because what gives you the impact here is more based on visual cues, not sim cues. so to me 30 fps in an arcade racer is not that bad because you are getting crazy better visuals in place of.
so is 30 fps for racers acceptable, or isn't it.....
For a game like Forza Motorsport and Gran turismo 60 FPS is a must. but since this is an open world game, a locked and non stuttering 30 FPS will still provide a great experience along with full 1080P and next gen effects.
This is 100% acceptable and expected. the first one was the same Locked at 30 FPS and it still was a blast to play plus I can still remember how thrilling it was to take my viper on a long stretch of highway with a friend and race down at top speed and see who could avoid traffic the longest oh man it was so exhilarating! I cannot wait to get my hands on Horizon 2, I need to finish the last bit of the first Horizon but I love the game and this one looks like its going to be way better!
Given the first Horizon ran at 30fps its not a deal breaker.
Don't care, if it makes the game better then do it.
This is an OPEN WORLD game with amazing weather system, realtime day/night cycle, Dynamic Lighting (probably advanced GI) and drop in-out MP universe. That is A LOT! To remind you "some other racers" that are arcade and run on closed tracks, without dynamic lighting, weather, realtime day/night run at 30fps. Forza Horizon is going way beyond.
Sorry. DriveClub has a weather system, day/night cycle, dynamic lighting, and a dynamic menu built-in to the experience that allows smooth transition from single to multiplayer. Like I've said, it's going to be very difficult for ANY developer on consoles to outclass the visual fidelity of the environments and vehicles in DriveClub. They are simply the most detailed and immersive tracks and cars ever released on consoles. Good luck to Playground in matching the visual fidelity of DriveClub. It's not close to happening, but good luck to them and their vision. Each of these developers have their vision, but it's just funny to see the Xbox fanboys flip-flop. One day it's important/essential - the next day, it's not.
sounds like a realistic version of Rivals..