After 2011’s Bastion, developer Supergiant Games could have rested on its laurels. Bastion was a great debut, establishing an imaginative and talented new presence. It would have been easy—maybe even advisable—for a small studio to capitalize on the critical and popular success of its first game by getting straight to work on a direct sequel. Instead, Supergiant made the far riskier decision to start developing the recently released Transistor, a follow-up with a brand new setting and approach to gameplay. Those who have played Bastion will recognize stylistic similarities between Supergiant’s two titles—an in-game narrator, a combat system blending action and RPG mechanics—but, other than a handful of distinctive features, Transistor is completely original.