Some new details on Forza Horizon 2 have been revealed: the game has fully dynamic lighting in every scene, and a drivable area three times bigger than Forza Horizon, with players no longer constrained by roads.
Color me interested. Bigger world, Lots of contents, Dynamic light, I'm loving it. I'll wait for gameplay.
Yeah after the whole fiasco with Forza 5 and one user on here in particular constantly vomiting the word "pre-baked lighting" I'm glad this can shut the haters up. However, I find this interesting: "We believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light. Our challenge in this game was really to make that dynamic" So by that definition, Forza 5 never benefited from next-gen beauty because of its lack of dynamic lighting?
@septic I think forza 5 was developed side by side with the forza 5 engine, it was also a launch title and turn 10 had to rush the game to meet launch.it still looked really impressive though but in the end they had to cut some things out of the game.. Playground on the other hand will have a much better game because they will be working with the engine properly and they also have more time on their side to take advantage of the new engine. I think horizon2 will be much better looking than FZ5. I'm so glad we will stop hearing things like pre-baked lighting,no day and night cycles and all that crap.
Yeah, I love the setting in Southern Europe as well!
driveclub has all that already but i bet you hate it cause you can't play it on the bone huh?
Septic I just think he means FH2 has a different focus, while F5 is about simulation physics and real world tracks. Horizon is an open world arcade racer, F5 was great but as hardcore gamers we KNOW launch games and generally games throughout a console life cycle always look to improve upon launch titles and successive iterations that doesn't mean those games weren't great. No excuses, I think Turn10 did a helluve job and I point this out because Forza5 gets a lot of hate but we've yet to see a better overall next gen racing game to date, with others being delayed, others not able to achieve similar level of details vs specs, and NONE with better AI/physics. Sure I get comments about lacking content, but this nitpicking or comparisons about what Forza5 DOES NOT HAVE with game THAT ARE NOT OUT YET is no different than saying Infamous SS or Sunset Overdrive isn't great because future open world games will have Dynamic Lighting along with Day/Night cycles. aahh, that's great but while those of you are waiting for the definitive next gen game to come, I'll just play some great games that are much improved over last gen until those "super next gen games" come. -Oh, well this is also what got my attention: "A gameplay teaser is supposedly coming on Friday, so stay tuned for more on this promising racing title." -Hell yeah, sounds like they are raising the bar again, as sequels should.
This makes it sound like FH2 is trying to be just like Ubisoft's The Crew...
Speaking of details: "We believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light." That is actually kind of true. I mean, do the cars really need more polygons? I remember they said the same thing about Uncharted: Drake's Fortune, but then said that shaders was key, instead of light. Looking forward to see more of this for sure.
They're right about the light thing, it's almost incomparably more crucial than those damn resolutions, polygons, or AAs. Though, two other aspects developers should remember of when working on creating attractive visuals, are color and architecture (design of locations). These three graphic elements are way more important to the overall visual style than any bombastic 4Ks, DirectXs, and super-uber photo-realistic engines.
Well, AA is something I hope gets better this generation. So far it looks like it is. Stylistically clean Mirror's Edge took a jab from bad anti-aliasing (on console, anyway). It wasn't a disaster, but still. But, yeah. Visual design and picture composition (yes, even in games) is massively important. Journey knows what's up.
Just look at those lighting mods for GTA4 if you're wondering if lighting makes a big difference to a game. It can be astounding.
Ya we kinda be down this road cars in car games have Polys. Yes lighting is the next thing to really make games look good all the diffent maps they use and ways lights can change the look and feel of the game. just look at infamous SS a large part of that game look good is lighting and particles.
"We believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light." Reading between the lines, in all honesty, what he's saying is that the textures & models will be the same (or at least very close) between the 360 and Xbone versions. They are using the same assets across both platforms. So what do they do to make the Xbox version a step up from the last-gen version? A new lighting system.
No he is saying that the dynamic lighting system takes priority, it is using the FM5 engine and they don't recycle textures. The 360 version is using the FH1 engine.
Lighting can make or break a game, it's how some racing games can look as well as they do with less graphical grunt than others. Or... How does PD make it shine like that! Interesting! Gateway MT6706 2008
Lighting can truly change the look of a game for the better, that's for sure. I can't wait to see some gameplay of FH2
Forza Horizon 2 = True Next Gen Experience
The best of the best. No other races out there compares to Forza
Genuine question for you truefan1... Do you think an experience can be truly 'next-gen' when it's also being developed for older tech (360 in this case)? To me 'next gen' is more than just better graphics, textures, polygons - it is doing things in a game that were not possible on the previous generation of hardware. Don't get me wrong, Forza 2 looks like it'll be a great game, but surely the limitations of the 360 will bleed through to the XB1 version purely because of the more limited hardware baseline (for example, if the game was solely developed for XB1 would the map be even bigger). EDIT: It does look like two studios are handling each version after all, so it will interesting to see how close they are in terms of feature set
@jdoki The different versions are being developed by different teams.
@Jdoki They are being developed on two different engines by two different developers. Meaning there are no limitations. 3 times the space to roam of the original, are we going to keep going? 700 events over 100 hours of gameplay.
Yeah, two teams, which is good news. But there's no mention of whether the features, map size etc will be the same or different.
The x1 version is being built from the ground up on the next gen engine that was used for forza 5, they wont have to hold anything back for 360.
@mrpsychotic *smacks face on table*
hey, thats a good joke, I almost laughed.
Jdoki… They are NOT being developed using the same engine so hell yes!! FH2 USING FORZA 5 engine… for Xbox One
I agree, I'm hoping for a nice trailer.
It seems like there putting a lot of effort with the weather,the rain looks really good.
Interesting indeed...I'm liking it.
Uhhhh...no thanks. I'll be playing The Crew.
if they really want to add something new to this, they should add a one hand on the steering wheel the other on my crouch view, what about a gangsta lean view chilling.? Continue please....
Haha, that'd be awesome.
love the driveclub R.I.P tombstone on the ign comments lol.
Well, this seems a bit exaggerate. Both games look great so far, we'll have to see how they play though.
I assume FH will be 60fps if its using the Forza5 engine. One up on DC.
My most anticipated title. Can't wait.
"We believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light." Lower resolution and frame rate confirmed.
Indeed. I am pretty sure FM5 had to give up the AA to hit 1080. Ill take 720 with good AA over 1080 most days of the week please.
Horizon 1 wasn't as pretty as F4 - and did it matter? Not one bit. I had hours and hours of fun in Horizon. The atmosphere in that game was incredible. It looked as good as it needed to, sounded fantastic, and played perfectly. That's good in my book.
Yes it wasn't, and no it didn't matter. I was, and still am, very bored going around the same tracks in the same cars with slight improvements in graphics/physics... Horizon felt totally new, I spent more time on it than any other since FM2 (and a lot more time than on FM5). I was against moving towards arcade type gameplay, but they won me over, cool game which I hope they manage to repeat well.
@IrishSt0ner I've played all of the Forza games and love the driving simulation. I love driving IRL and these games just translate so well that I can't help but enjoy them. When I heard Horizon was an "arcade-y" racer I thought they were ruining the whole idea of Forza. Horizon 100% won me over. That game was an absolute blast.
Stupid comment that no one cares about confirmed!
Lower frame rate than what? Driveclub? I doubt that, since it's 30FPS.
That is quite impressive, hopefully they have updated drivers and can put some AA in this version.
image based lighting, hahahaha, so last gen, same as Forza 5.
First Sony troll confirmed.
Dude, who gives a flying [email protected] how they do the lighting? They could paint it on your tv with magic marker, as long as it looks good, who cares?
They confirmed dynamic lighting for every surface, definitely not image based. Also, if you think FM5 is last gen tech then just quit life.
"We believe next gen beauty isn’t about poly counts. It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light. Our challenge in this game was really to make that dynamic. To make those systems work and combine in a vast world at any time of day, and in any atmospheric or weather condition. We also had to make that scale." Contradiction much? Fortsuh 5 is teh nex gens sauce! Look at this nex gen, onleh possible on X1 lightings!!! http://www.savecontinue.com... Yeah and static shadows under the cars... such lighting, many deffered renders/s... To be fair Horizon should be great though, nothing wrong with stepping it up. I would much welcome a fun open world racer.
Different developer, different game.
It is not. Its T10 *with* Playground who is making Forza Horizon 2 in. They made F4, F5 and the first horizon. Supposedly the 360 version only is being handled by someone else entirely.
It amazes me the lengths trolls go to say Forza 5 looks like shit. I played the demo at gamestop the week of release of the XB1 and everyone in the store, including the people buying PS4's were blown away by the graphics. Going online and posting bullshit won't stop people from being any more enamored from the visuals. Btw how is any of that a contradiction when playground is a separate studio from turn 10?
T10 is still on it and the new statements are not consistent with history. Havent seen any indication that the project is completely handed to Playground, is it not a co developement project? F5 was not shit looking but it was certainly annoying that it was boasted as like true next gen and all especially since it was more a juiced up F4 with higher resolutions, polycounts and a little reworked lighting.
Playground games who made the first horizon is making horizon 2. Turn 10 has recently joined them to help finish it. Read the ign blogpost and stop talking out of your ass.
Day One...this should be the highest rated next gen racer this year, I would be willing to bet.
Meh who knows. i've heard decent things about Driveclub as well. I think this might be a tad bit better because playground is essentially made up of the dudes who made PGR. Should be interesting for sure. Right now I'd favor Forza Horizon 2 just based off of the devs track record.
Expect it to be downgraded when released on the Bone. I'll pick it up when it hits $29 at gamestop. My xbone been collecting dust on the shelf due to no good games..maybe this will be the first.
A wild Chad Warden stunt dummy appeared.
Forza Horizon 2 + Infinite powah of da cloud + DX 12 gravy + Forza 5 engine with extra dev time = Driveclub DOA :0)
Pretty sure this badboy will be 1080p with all of the cool effects (weather cycles, lighting) and STILL haters will try to find something wrong with it. Way more cars than DC , open world to explore and I am sure you will be able to mod the cars performance other than just painting the car like in DC which I felt was a real letdown when they said that. Give MS congrats 4 this.
Nice it is shaping up to be stunning great to be a box gamer.
Im looking forward to gettin into antics like this. http://www.youtube.com/watc...
Now if Microsoft will put out a nextgen wheel, with better FF torque & pedals, than the current wireless one thats been out forever, Ill be happy. I would be happy if it performed like my old Logitech Driving Force Pro even, and not have to spend $500 for an Xbox compatible one.
From the pictures are doing a great job, can not wait to see something at E3.
No way the cars will look that good when you're driving them. I have my doubts. Screenshots are nice, but truly no way it look that good on your TV, lets be honest. I'm going to wait for video of the game to judge this game. We don't know what the final resolution and frame rate is too.