Gale writes - "If there’s one thing every platformer has to get right, then it’s the controls. They need to be precise and without delay. In Monochroma, this is never the case. Quite the contrary, actually. The way the protagonist is controlled is bound to annoy the living hell out of an average player, and that’s before the brothers start dying not because of your own failure to calculate a jump, but because the input delay made you miss it. It’s not that this is just an occasional issue, either. This problem will be with you every step of the way, making sure you’re not having too much fun, I guess."