IGN: "Our first hands-on with Xbox’s next-gen open-world racer."
Why's the video blurred out? Either show it or don't. Seems a silly way to tease it.
Video isn't clear
It's insane how similar the philosophies of Playground and Evolution are. That's why I liked Horizon more than any of the other Forza games. This fall is going to be incredible for racing fans.
Each page of the review just got better and better, cant wait to see the gameplay. Everything about the game screams next gen, when they talked about the lighting, no more separate single player/multiplayer, 700 events, 3X more drivable space, PGResque skill rankings, car meets, "Bucket lists". This game just sounds like the total package. OH YEA for "The Cloud" haters, look at this quote regarding the elimination of singleplayer/multiplayer. "Because of the dedicated servers "The Cloud" it’s all instant. There’s no lobbies, there’s no loading; it’s just straight in, there and then." The Cloud strikes again.
Well most of the guys here actually came from bizzare creations, so you'd expect some good quality racing. I can't wait to see the game in motion.I'm happy with the relationship Ms has going with these 2nd party devs I.e remedy, playground,ruffian etc it needs to remain good or better still grab them and make them full 1st party. They let bizzare&bioware go they shouldn't miss this opportunity again.
They can't really "grab them and make them first party". Too risky an investment, as that deal is only as good as the notice periods written in to the employee contracts. When Microsoft buy a first party studio it will be purely because that studio owns some valuable IPs or a well established name/brand. Otherwise they will continue to invest in specific projects with them, as that's the prudent way to take advantage of their talents.
"OH YEA for "The Cloud" haters, look at this quote regarding the elimination of singleplayer/multiplayer. "Because of the dedicated servers "The Cloud" it’s all instant. There’s no lobbies, there’s no loading; it’s just straight in, there and then." The Cloud strikes again." @truefan So like Destiny which is on multiple platforms. Yeah the cloud strikes again blah blah blah.
You do know those cloud features can be done through any dedicated server right?
While I'm not trying to downplay the cloud too much but anyone ever hear of a game called Burnout Paradise. I know people can have selective memory sometimes but this was done on last gen. This looks like it's just building on that concept. Something I would expect on current gen consoles. Yes, this is cool but it sounds pretty familiar. It just looks more streamlined than Paradise which is a good thing. And before people jump down my throat, I'm not saying this is bad at all. It's actually great but saying the cloud is needed for this may be stretching it a little. At least in my eyes....-_0
This is going to be a very good game. I feel it in my bones :P
And I'll be playing it on my Xbone!
Yeah, I'll be getting this. Didn't play the first Horizon but I will not be missing out on this awesome sounding game.
Dynamic weather, lighting, PGR skill-perk system, cross country events, 1000 person car clubs, bucket list challenge system, no barriers! Day f****** one!!
This post pretty much sums it up! Sound amazing.
You summed it up perfectly for me!
this part made my day from the article: “So that means that not only is the world of Forza Horizon 2 bigger than the one in Horizon, it also has three times more driveable area; a three-times bigger play space. Which means that you’re no longer constrained to the road. You can take the road, or you can hoon off it, through a fence. Through a vineyard. Through a deep forest or up a hill. Suddenly we’re really realising that sense of freedom that people feel is so important to Horizon.” Day 1 for sure!
Every single quote playground laid out was better than the last one. This game sounds outstanding. Again I have little doubt playground can make an amazing arcade/sim game I'm just wary on if they will follow the trend of these type of racers going 30FPS to get 1080P. I really hope they shoot for 60FPS even if it goes down to 900P.
"I'm just wary on if they will follow the trend of these type of racers going 30FPS to get 1080P" - Going to 30fps allows for more things to be done like the dynamic lighting, open world, other effects. DC, The Crew are not 1080p because of just going 30fps there are to push other things. As sebbi (Developer on trails fusion puts it) "Rough mapping: 720p @ 60 fps is slightly more demanding to the GPU than 1080p @ 30 fps 900p @ 60 fps is almost 50% more demanding to the GPU than 1080p @ 30 fps 1080p @ 60 fps is twice as demanding to the GPU than 1080p @ 30 fps For our game, stable 60 fps is the most important thing. Pushing twice as many frames requires twice as many GPU and CPU cycles. This makes our game very demanding to the hardware. " http://beyond3d.com/showpos...
There is something about having Forza Motorsport handling in a semi arcade setting that just excites me. Ever since playing Forza Motorsport 2 for the first time, I have had trouble enjoying arcade racing games that have real life cars. I'm always thinking "yeah right, no way a RUF takes s bend like that with such ease!" Horizon is my arcade saver! Open world, dynamic weather and day cycle, off roading, hundreds of cars, drive clubs! #Winning is what they should just call this game. Gimme gimme gimme! !
This sounds so awesome! Can't wait to see it in action after reading about the new lighting effects as well as the European setting. The first Horizon was definitely one of the most fun games I've played in recent years.
From the article... “We believe next gen beauty isn’t about poly counts,” says Fulton. “It’s not about texture resolution. Those are last-gen concepts. Next-gen beauty is about light.” “It’s about light and how it plays on every surface in the world. How it reacts to them. How it scatters from them. It’s about the way sunlight glints on the bodywork of a car. It’s about the way the entire world reflects back at you from the surface of a puddle in a cobbled street. “It’s about really revealing those imperfections that make something feel real. I’m talking about the minute scratches on a brake disc. I’m talking about the flaky paint and rusted metal of an old barn door. That’s what next-gen beauty is.” On Rayleigh Scattering... Technical director Alan Roberts breezes through the ins-and-outs of a real-life optical phenomenon known as Rayleigh scattering, which is what causes both the vivid blue hue of the midday sky and the red and yellow tones of the sky at sunset. In a nutshell, the sky in Horizon 2 is blue because science dictates it, not because an artist glanced out a window and settled on the closest shade he or she could find. “This now means that we can simulate the way that light interacts with particles in the atmosphere,” says Roberts. “We no longer have to have artists picking the colour of the sky from a colour picker; we can model the amount of particles in the atmosphere and the sky and the lighting reacts accordingly.” “That’s how it works in real-life, and that’s exactly how it’s working here,” This game will be a thing of beauty...day one purchase!!
WOW This game is gonna be awesome! Go away DC.
well it has one less fan, it sucked the first time around and will the second
On Drivatar an Cloud implementation... “It’s that point that we’ll look back on from which there’s no turning back,” he says. “It’s the point after which all games will be judged on their AI. I don’t think you can get away with CPU-controlled bots anymore when Drivatar technology fills your world with real people.” “Your friends, the community members, the cars they’re driving, the liveries they love, and most importantly, driving as they do. Learning, from the cloud, how they drive. How they take a corner. How they speed. How they pass cars, and translating that down into everyone’s game. “It’s not an exaggeration to say that the day that we flicked the switch on Drivatar technology in Horizon 2, the experience changed completely. Suddenly the races were completely different. The unpredictable skills of Drivatars suddenly have cars going three-abreast into corners, undertaking and weaving. Doing things that only real players would do; computer-controlled AI would never think to, or have been programmed to do.” Real next gen...day one purchase!!
I need this game in my life. I miss going on cruises with other drivers in FH. Did anybody else here, ever go on cruises? these guys got the right idea..cruisin' with buddies out in the open! :) http://www.youtube.com/watc... http://www.youtube.com/watc... http://www.youtube.com/watc...
After they make this be nice to see a new PGR as well just call it KUDOS.
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