Marcus Estrada writes: "In 1991, Epic MegaGames released ZZT into the world as shareware. The game’s graphics were comprised of ANSI characters (aka, letters on the keyboard). But beyond the initial free game there was something even more exciting - game creation software. Players could create their own worlds, and therefore, their own games by simply owning a copy of ZZT. The titles born of this software, as well as the software itself, inspired an entire generation of people. One who found her life changed was Anna Anthropy, who has just released a book on ZZT thanks to publisher Boss Fight Books."