The original concept for Homefront 2 was a linear shooter; a direct narrative sequel to 2011's game from Kaos, which had been shuttered soon after the original game's launch. Perhaps feeling a financial sting, the publisher rushed production and penned the Crytek-developed sequel for a fiscal 2014 release. Once control of the franchise was handed completely to Crytek and its UK team, formerly known as Free Radical, the scope of the game was drastically changed.
"When we were working with THQ we were initially started on quite a linear, level-by-level first-person shooter," Crytek UK game designer Fasahat Salim tells Joystiq. "After we acquired the license, we jumped at the possibility of expanding on that. That's when we came up with the idea of [focusing on] guerrilla warfare" and the team decided to move to an open world.