At an event for LucasArts' Fracture last week it didn't slip anyone's attention that the game was only playable on Xbox 360, but according to the game's assistant producer Jeffrey Gullett this wasn't to do with the PS3 game lagging behind in development.
Speaking about initial development of Fracture on PS3 Gullett said: "It was one of those things that was really sort of challenging and scary at first," but he went on to say that the team has "gotten over most of the major hurdles and now we've had them running side by side simultaneously, and they look flawless."