The recently released shooter doesn't have a multiplayer component and to some, that's sacrilege. But it reminds us that multiplayer isn't a requirement.
Multiplayer games tend to be financial black holes. Even if the SP component is not compromised, there is always financial resources, maintenance and constant (costly) patches. All for a multiplayer that can't last past a year, if that. Rarely are they memorable. I mean, remember BioShock 2 and Tomb Raider multiplayer? Yeah, me neither. (Square Enix decides to add multiplayer, dedicate resources to it, then bitch and moan when the profit isn't as expected (and profit, as we know = revenue - EXPENDITURE) So yeah, the ideal system is BioShock infinite: super single player games + post-launch SP DLC support.
Trying to use multiplayer as a selling point is ridiculous. I'd rather have a FPS with more content and 30 hours+ of gameplay than to have 10 minutes of a completely worthless multiplayer map.
Single player with good story and fun solid gameplay always works for me. Back to the game.
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