If you want to see more about Driveclub, today is your day, as the good folks at PlayStation Access released a large 20 minutes video showcasing the game, its options and much more, including a long Q&A with the developers.
55 tracks in the full version, 11 in PS+ edition. This is good to hear, too bad about split screen multiplayer but I anticipate most would be focusing on online play though.
Don't forget to watch the Audio trailer, I was floored :D https://www.youtube.com/wat... This truly is next gen racing, can't wait to see what Polyphony comes up with.
Shame you can't customize performance parts, one of the most interesting things for me in the GT series was to customize my cars and have them setup to drift.
Was expecting more simulation, not at all turned off however, game looks great and the features as well.
As for the 30fps debate that will probably flood this article later.... I don't think its that much of an issue for a driving game to go at 60+ frames, frame data isn't as crucial as say a fighting game or a competitive FPS.
Totally, I understand his point of not having that system in place, but you could also have balancing mechanics much like the point system GT had.
Not saying this game won't do well without it, just a quality imo which could have been a good addition. Atleast there is a form of visual customization though, just curious to how much we can customize.
in a sense yes but lets be real 60fps and above is just a safe zone that ppl feel comfortable with in case of dips but if the devs are confident in their fixed 30fps then it really wouldn't make a difference so then it would come back to your specific monitor or tv you use for gaming depending on the input lag or your internet speeds/bandwidth when online too.
However, frame rate is a huge difference in racing games.
Going from 45fps on my old PC to 144fps on my new one in Dirt 3 alone I was able to pull well over 7 second faster lap times on certain tracks and huge gains in times on longer courses. This applied to all of my racing games.
Be capable of driving in a much smoother environment helps you immensely.
Now keep in mind I'm not saying it takes away from the fun, but in any competitive environment, be it fps, rts, racing, fighters. Reaction time and fluidity can change everything.
But as a enjoyable experience for your average player, or even someone like myself just wanting something different and fun to play. 30fps is just fine.
What I mean, is that the shift from 30 to 60 FPS isn't going to affect you much against competition like say in a fighting game, where frame data is read in a quick time frame in order to react appropriately. In racing it is more due to your knowledge of the tracks.
And in terms of online play since everyone will be running the same frames should be a pretty fair environment.
The problem they touched upon is that performance parts would hinder another players experience since others would have a more clear advantage over the other. Are we able to customize the look of the cars though (visual)?
What annoys me is that more and more exclusives are cancelling split screen...where is the fun in playing alone when the game could be better with a friend.
Despite this disappointment, this game looks incredible. The best racer I've seen actually. This is still within the 1st year of this console's launch too. Imagine 5 years from now.
Stunning stuff, cant believe how good it looks, 10 seconds to get into a race is awesome(yes i am looking at you GT5)the whole thing looks so polished i wonder how they can improve upon what may seem like perfection.
They said this is only scratching the surface of the PS4? That is mighty impressive if so.
Side note I really like that girl, I remember her interview about Tearaway, she does some good interviews. This was another, I should watch more of her videos.
the visuals are gorgeous but during this video there were two deal breakers for me...
1) Damage has no effect on performance of the car. So basically if you dont master the art of Driving in this game your not punished. And the noob wrecking his car or crashing into you will be around for months.
2) No performance customization. SO BASICALLY THIS IS GOING TO BE OUTRUN 2014. If your into cars this is not the game for you.
So in short this game is graphically Next Gen, but in terms of depth its old school. blah
Yeah those who prefer sims will be bothered by those things, but we've known from the beginning that this wasn't that kind of game. It always seemed more like Ridge Racer than Gran Turismo, to me anyway.
Is it just me or does this not blow the doors off of Forza 5 in terms of detail in the tracks and one hell of a lighting system. This may be as close to photorealistic as it gets. Anybody agree or am I giving this game too much respect?
"easy for anyone to pick up and play" Fantastic because i suck at racing games and love just bouncing off other cars without penalty and love sliding around like a ps2 ridge racer game :0 I know i'm being a dick and the game looks gorgeous but in reality the people who this is aimed at being the casual racer usually play for a week and get bored because there's no real depth regardless of how pretty it is. Forza 5 still has me hooked and will still do that for a while to come and still is the best looking game out there at the moment, Driveclub's lighting is a lot better.
I will so watch this once I get home. Finally some extensive footage.
This game looks fantastic. I like the fact that you can unlock things depending on how well you drive.
Slowly gaining my interest here.
Shame you can't customize performance parts, one of the most interesting things for me in the GT series was to customize my cars and have them setup to drift.
Was expecting more simulation, not at all turned off however, game looks great and the features as well.
As for the 30fps debate that will probably flood this article later.... I don't think its that much of an issue for a driving game to go at 60+ frames, frame data isn't as crucial as say a fighting game or a competitive FPS.
Thrustmaster support! Great news!