"Also, leaves on trees may be more numerous than they appear."
It's called level of detail. The level of detail of an object or surface decreases or increases depending on your distance (but can be affected by other factors too, such as player/object speed). Clearly, with the last-gen versions of this game, it's pretty noticeable. I imagine the current-gen and PC versions will have increased LOD at distance though, due to the increase of power. The best way to think of it is imagining the player has a circle around them at all times, and everything in that circle has the correct level of detail (trees, surfaces, objects, NPC's etc). Everything outside of that circle looks like crap, lol, until it enters the circle. Some games have bigger circles than others, lol. This game clearly has a pretty small circle on last gen consoles. Circles are fun.
Is this news worthy ?
I dunno. I just enjoyed my opportunity to talk about circles.
I too like circles. Maybe we should organise a circle party.
A circle party? Isn't that what the Xbox 360 version of this game is anyway? Geddit? Circle...360... .... http://politicalscrapbook.n... I'll grab my coat.
Sorry to be a party pooper, but if watch-dogs is using circles it is dreadfully innefficient. No need to render stuff behind the camera with any level of detail :) What? No, nobody invited me. I just turned up. OK fine, I'm going.
@Lukas LOL, bub+
Last gen only owners are missing out. Buy your PS4s!
LOD is the ancient enemy of game makers. In programming what you get is what you code in. Which means having a city to display, this has to be somewhat prepared. Cities are big, and for buildings farther away, which are lets say half as visible, there's no benefit in displaying full amount of pixels on texture, and all those meticulously crafted concrete details, quite the contrary hardware needs to use some time and space in order to present the object to us. Here enters LOD. Objects are prepared in different levels of detail(duh) and if let's say quarter density is enough, low Q object is thrown into a buffer. If we're close and personal, higher Q is shown. Some people are dreaming about dynamic LOD. With the on-screen variety(trees seem to be generated, hence the low Q vertexes), this still looks great for the console generation it's running on.
It's the SAME THING with FORZA 5 on XBOX ONE. http://i.imgur.com/KijysRS....
i feel sorry for people that dont have a ps4 yet
Yep love me some Pi equations! Who doesn't love circles anyway?
@pedrof93 yeah because over the past 8 months graphics in video games is the only thing that matters apparently. Hopefully we can return to a time where this is not news worthy.
No wonder you have so many bubs Lukas, that was a great comment. Circles explained.
I compared WD on 360 to GTA V on 360, and in my opinion WD is a little less balanced graphically. WD seems to have similar detail in closer proximity (some aspects look quite nice), but further in the distance it does look like PS2 visuals.
Draw distance in simple English.
Draw distance is a different thing entirely. Draw distance is the distance at which an object/structure appears or is rendered. LOD is the distance in which that object/structure receives detail. For instance, you could have a mountain being rendered in the background (draw distance, but the mountain won't receive detail until you get within a certain distance to it (LOD).
And the more circles the smoother it is.
the problem will not just xbox 360 but ps3 as well.
What did the triangle say to the circle? Haha.. Your comment just reminded me of the puns in Left behind for the last of us...
people will try to find anything to bring a good game down
Those circles , Lukas those circles man. Clearly this is so newsworthy /s
How embarrassing coming from a top developer on last gen consoles, not to mention the always online requirements. Will not buy and nobody should. Vote with your wallets
Thats a great way to explain it. I'll have to remember that explanation - I remember a couple of years ago when I was scripting for a SAMP server trying to explain LOD and Draw Distance to someone. I'm pretty aweful at explaining myself!
FOV is obviously lowered to keep a high texture detail and a steady framerate. Its the oldest trick in the book and with 512mb RAM its not surprising it was used.
Circles are only fun because you get two pies for every circle.
Please tell me more about these things you call circles, they sound magical
So how come gtav can pull off better graphics on the 360? Then this game that is coming out 10 months later?
Gta wasn't having most of manpower focused on the 2 extra systems we have now. The 2 versions that are most highly anticipated, with the most repercussions if they fail. So less manpower for the last gen.
This is to be expected from last gen consoles, there is only so much they can do, most games from last gen (especially open world games) suffered from this lod problem.
gta5 hand no problems lol, it comes down to who was working on the game. rockstar is the best open world game makers period.. gta5 circle was big lol, can you see that hell yes. #teamtalent..
Gta5 had pop-in every time you flew a plane There's even a famous gif of a guy getting killed by an invisible tree.
360's been around for 9 years this november, gotta cut it in some slack. Poor old girl ain't what she used to be.
Also, there's only so much you can do with 512mb without having to cut some corners. The PS3 version will probably be the same as well.. won't stop me from enjoying the game though.