EA to Ban EA Sports UFC Players From Online Matchmaking for Intentional Disconnects
It's hard to differentiate between intentional and unintentional, but I commend them for at least trying to do something about it. Hopefully it goes well and leads to better correction of this problem in the future.
I wouldn't mind if they went the Killer Instinct route and put the repeatedly disconnecting players into "jail" so they would only play other people who disconnected a lot. I don't think they should ban them completely though - then you're talking about removing advertised functionality of a product and it gets murky. You would think that in this day and age, they would be able to log who quits games and turns off their power manually.
@UnHoly_One I agree that it is well within their rights to cut disconnecting players off, but it still isn't the best PR to be denying people access to online multiplayer that they paid for - especially if a reasonable alternative exists.
I dunno... As someone that's played a lot of ufc games online, its insane how often people quit out.. It so rarely ever happens legitimately to worry about.. Once in a blue moon, you drop and get a loss... Its better then people ruining the game.. You keep doing it? Intentional or not, you should t be playing
I think in the past it had a lot to do with lag. The last 3 ufc games all had crappy online so I could see how people would rage quit.
I felt 09 and 10 were really good except for developer incompetence ala button mashing sub's, super cafs etc etc.. But it really got bad.. To the point where you KNEW the guy was going to quit before he did it.. It was so common.. Lag and bad connections did happen tho.. But I found guys would msg you if that happened.. "Sorry dude, too laggy" etc and was also the beginning of a fight, not a second before a win lol
"Matchmaking" i dont have a problem with this, as long as "Matchmaking" is doing exactly that. I'm so sick of games that match a player who just popped in a game with someone who's already peaked the max level. that is NOT a match. I'm not defending quitting but i do understand sometimes, it's no fun getting matched to someone who is just on a completely different level than you and you can't quit...
It sounds like this game and bf4 have something in common, ea's matchmaking/team balancing is garbage. I have dozens of screenshots showing just how bad it is, it's surprising that it happens a lot in 64 player CQ.
Its simple if they have a high disconnect percentage then you just restrict them to unranked matches or suspend them for a few days. After that im sure theyd be less eager to pull the plug. This should be easy to do EA's been tracking disconnect percentage for years now.
It'll prolly lead to people buying good internet instead of stealing their neighbors.
Good, now we get to ban ea from their involvement in online games since they intentionally released a game many months too early, gave us the lowest quality servers, etc... Banning is wrong but here's a few ideas to reduce disconnects. 1. If they ever win a fight it won't count UNLESS they watch a 'replay' or 'simulation' of their ass being whipped by a guy from a match that they disconnected from. They will have to count the amount of times they were punched, kicked, etc and get it right when questioned or they can't continue. 2. They will be disconnected at random times during a fight they're doing well in, the % based on how many times they disconnected. Also they could randomly be unable to move and a message "you feel weak from too much disconnecting" would appear and the internet guy could beat their ass. 3. Make them fight a tough single player fight if they disconnect too much and have the other fighter taunt them about not being able to quit etc, have the NPC do fake disconnects then come back and knock them out with a knee to the face etc.
I dont. Quit while loosing, it was intentional 99% of the time. Need any more help? Pretty much true of all games.
I feel all games should have this feature for sore losers
Well, good. Let's hope that this doesn't happen to people with a bad connection in the first place.
Disconnecting is stupid. Just finish your game and take the loss or you'll never get better. Hit training mode if you're not sure of your skills or you're losing a lot online.
Disconnections time to rumble!
Wouldn't a better solution be to just count disconnects as a loss? As Wedge18 stated above, it can be difficult to determine whether a disconnect is intentional or unintentional. If they are counted as a loss then no one will have an incentive to intentionally disconnect, and if you unintentionally disconnect, a loss is a relatively harmless consequence.
Well that can be negative as well. They are trying to penalize the people who just troll, join a game, talk crap, and leave. Also if it just gives a win to the other player it can be used in a way to boost a friend with easy wins and have an amazing record. I actually like this idea, seems like it can fix a lot of the problems that the other sports games have.
That is fair. I didn't consider that scenario, though I suppose I should have. I have seen enough people boosting killstreaks in CoD by putting a friend on the opposite team. That is pretty pathetic. Alternatively, they could just count disconnects as a loss, but not count it as a win for the other player. Sure, there would still be the occasional person who is just enough of an A-hole to disconnect to deny the win to someone else, but I figure most people wouldn't bother if they are going to lose anyway.
It's a good system as long as it's only temporary bans, and it only bans you if you hit "exit game" more than 50% of your matches. I hate in WWE games that if people exit game 5 seconds before you beat them, you don't get a single XP point.
This is so stupid.
Good, now do it with FIFA
And Madden. The amount of people that quit on Madden 25 is ridiculious.
Splendid...*Mr Burns voice*
Maybe a system where you "rate" other player's ... connectivity? So that it is made public if they are a good player to play with or not. Sort of democratic-like.
So in other words, "This fight is ruled a no contest!" and the opponent is suspended for "use of a banned substance." Ha! This game is officially this most realistic UFC title yet! :D My hope is that more games start doing this.
Sounds good, but how in the world do you pull it off? We all hate when a soon to be sore loser quits a game, but there are times when real life gets in the way. Unless they don't trigger it unless they see a guy with a 59-0 record with 105 disconnects, how are they going to not screw up and ban other people? Which of course then leads to the question, whenever you see someone with a high score and high number of disconnects, you know it to be a fake good player anyways so why go to this extreme when it can all be done via a database filter? So instead of risking a ban on legitimate players, how about just disqualify from the leaderboards anyone with a disconnect rate above a certain percentage. 30-40-50 percent. That way you don't ban anyone wrongly, yet the problem is basically fixed because anyone with a high disconnect rate isn't in the leaderboards. It's not perfect, but nothing will be, some people could quit a couple of times or so and still be up on leaderboards, but again, nothing can distinguish those scenarios, and if they did ban people for a few, then it would result in an internet rage campaign against EA. So again what are they doing and what is the benefit? People shouldn't even care much about leaderboards, but there are ways to handle that without banning, and if you ban, you are not just screwing with legitimate customers, but inciting some serious blowback against your franchise, your developer, and your publisher (EA). It's like picking up pennies in front of steamroller. Some things just aren't worth it.
Expect to see this when there are thousands of Bruce Lees online
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