Travis Bruno of Capsule Computers writes:
"Making a game too simplistic to play through can be regarded as boring while making too many complex systems will either leave gamers avoiding most of these systems or stuck in confusion as they muddle through the title. Mugen Souls was a game that had a number of systems that could confuse gamers and although it took some time to grasp these mechanics fully, even then they seemed to be problematic at times. As such when Mugen Souls Z was announced, it was a bit of a surprise that NIS America jumped on this sequel for release in the West. Well… now that Mugen Souls Z has been released has it improved over its predecessor?"