VRFocus - We’ve been told time and time again that virtual reality (VR) is for absolutely everyone. We’re assured that anyone can slip on a headset such as the Oculus Rift or Project Morpheus and enjoy a wide variety of experiences. But many times we hear this comment from developers or enthusiasts it refers to content and demographics. By ‘everyone’ they mean ‘not just gamers’, as VR is set to be utilised for films, virtual tourism and is already at work in medical and military sectors, with a range of other possibilities yet to be explored. What the answer usually dismisses is compatibility.