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A Design for Boring: Problems with the Freemium Model

The freemium model offers a free-to-play game experience that monetizes through the player’s purchase of more-or-less optional in-game content. This distribution method can offer a lot to players.

Like everyone else who remembers driving to the mall to buy a new PC game in a box, I love checking out a game before deciding to buy it. And I'm happy paying for an awesome extra upgrade in a free game. Spending 99 cents in a freemium game for a more powerful sword for my brave adventurer or a faster cupcake oven for my cute little baker often serves as the same kind of pick-me-up as an afternoon latte.

But there’s a depressing side to freemium as well...

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