WCCFTECH's editor, Ali Naqi, has shared with us a new screenshot from the Xbox One retail version of Watch_Dogs, showing the very same scene that was showcased back in 2012.
I feel like thats the 360 version..... However, th ebuilding in the E3 one looked enterable, now it doesn't or at least they just overlayed the windows with textures.
The funny part is Ali Naqi had to explain the "Ubisoft getting hacked and false reviews" tweet was a joke by writing a Editor's Note in his Watch Dogs Review which got a lot of critics. LOL Some people are really that dumb to not understand a simple nerd joke about a game that praises hacking.
Different time + different weather+ same location =same scene it appears.
Downgrade. Just take a look at the street. Look how different the texture is.
ur gonna make me go buy a big mac lol
Looks like the same game made by two different dev teams. * Also one looks like a good last gen game and the bottom screen shot looks like max settings on a PC.
I'm not really understanding the point? Showing the PC (target)version day scene from E3 and comparing it to a XB1 night scene. Desperate for hits?(to say the least) Don't even know what I'm looking at. Captured live or offscreen etc. dsogaming.com is the one of the last places you would wan't to get content related to aynting xbox.
From what I've heard the version they first showed isn't the PC version. That game they showed simply doesn't exist on any platform. The PC version has some slightly better lighting making it closer to the vertical slice demo but it's not that demo as is. -The word on the street
slightly? if u have an nvidia card you can enable HBAO plus, TXAA and physx and the trailer which has direct gameplay captured looked identical or as good as the e3 2012 trailer
Well the good news is that both look great. The comparison is slightly weird though, because apparently quite a lot has changed in these screenshot...not simply graphics/resolution etc, but the shape of the curve, set up of the curbside cafe, etc. What would be more telling is an actual comparison of today's PC version to the E3 one and then today's PC to consoles. However, like I said in the beginning, the good news is that so far every version of the game looks great, no issues here.
In the first picture the camera is much further back from the character but the character is standing much closer to the curb which makes the shape of the curve look different maybe?
the one from E3 is kinda blurry i guess it taken from off-screen or something ... anyhow , the Xone one looks good .
The E3 one was on a Maxed out PC so of course there will be differences. Having said that, The XB1 version looks great from the shots I've seen and I will pick it up in a week.
The devs have said the PC version on Ultra not only runs well on a 670, but looks almost identical to the E3 reveal.
hopefully my gtx 760 windforce can max it out while holding a decent frame rate. I overclocked it a bit more just to get ready for this.
If playing at 1080p, just turn off AA, you don't really need it. You'll get a good performance hike then.
Apart from the amount of people on screen, and the overall zoomed in nature of the E3 photo, I think the XB1 looks cleaner, and more like graphics of a game, and the E3 one looks more like a movie like a target render would look ala Rainbow Six Patriots
Not sure why people are shocked, what did you expect.
I expected next gen graphics.. Gee I dunno.. Maybe 1080p @60fps derp
You think to highly of your consoles, If you thought it sucked that WD runs at shitty settings on PS4/X1 I recommend you lower your expectation for future games or you are going to be severely disappointed.
Do you go home honestly think 1080p @60fps was an unreasonable expectation for this gen? I guess you're right though, the console has been out for a while we should accept the hardware isn't up to snuff for 1080p @60fps.. *sigh* :(
Yep, honestly if anyone is really bother with what res and fps they play they should just build a PC.. you woulnt have to worry about that afterwards. I only play consoles for there fun exclusives, that I dont get anywhere else but multiplat games I would be stupid not to get them on PC.
Certainly a downgrade, but if the E3 footage was really running on a high-end PC (remember, the PS4/X1 weren't even announced then), it's understandable. What impressed me the most at E3 2012 wasn't resolution or textures. It was simply the wind. The way the clothes reacted to it, especially. But for a open world game that is cross-generation, and being so early in this new cycle of hardware, I think it looks good. I pre-ordered it digitally on PS4, and I still think the game will be great. Can't wait to see the reviews for it.
I asked the created director, Jonathan Morin, about the next gen version and they will have wind simulation just like the demo. They will also have volumetric fog and water simulation. And all NPCs cloth will be simulated. Screen Space Reflections are also present on each version as well. These are the things I'M really excited to see in action.
Nice! Here, have some bubbles.
Completly pointless clickbait article.
I think everyone should just wait till PC footage is released. Why would you compare the X1 version to E3 2012? Makes zero sense. Of course it'll look like crap.
E3 2012 was running on a high end pc, why do you compare apples to oranges? This game looks exactly like the E3 2012 build if not better, but on a PC.
Different weather & time of day pretty much makes this comparison pointless.
One is at night, one is what looks like early morning. I guess at DSOGaming.com that is close enough to constitute for "Very same Scene". While I believe there is certainly going to be a slight downgrade, this is hardly a fair comparison. It's news articles like this that pander to fanboyism.
You could say the difference is... Night and day...