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Child of Light: Art, Poetry, and ALL the Feels. Review [KKEnt]

Nick Fultz: I feel like videogames of old are iconic and memorable for many reasons. Take your Mario, Sonic, Zelda, and the classics – like Pacman, Galaga, and Asteroids. It’s may be fact that while modern games are more advanced in literally every way possible, people still hold a special place in their hearts for the originals. As such, I personally believe that modern games must be lacking that special something that still draws gamers new and old back to the roots. Maybe its tradition, maybe nostalgia, maybe some other third thing. But I feel that the mystery component may just be simplicity in itself, and viewing the process of making and playing videogames as a form of art. Games need story and character more than they need fancy graphics, complex skill trees, and infinite replayability. This need is one of the major reasons that I prefer to play indie games, since they tend to lean more towards this philosophy. A perfect example of this is Child of Light, a game where poetry meets videogames.

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