Driveclub vs Project CARS Screenshot Comparison: Two Gorgeous Faces of the Racing Coin

Lately there has been a lot of discussion on which upcoming racing game, between Evolution Studios’ Driveclub and Slightly MAD Studios’ Project CARS looks better. The truth is that they’re extremely different games.

Not only they play nothing alike, but that radical difference reflects even in the way they look, and more specifically in their visual style.

This screenshot comparison isn't meant to count pixels or polygons, but to showcase that radical difference.

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1671d ago Replies(6)
urwifeminder1671d ago

Project cars for pc will be nice.

fr0sty1671d ago (Edited 1671d ago )

It'll be the PS4 version with slightly more pixels (which you probably can't even see on your little PC monitor, and definitely can't see if you hook your PC up to a 1080p TV) and frames per second, better AF/AA, and imperceptible details like polygon count on the headlights which you never see while racing, essentially.

'cept it'll require a rig that costs 2-3x as much to play it.

fr0sty1671d ago (Edited 1671d ago )

If anyone disagrees, lets see some proof. Show me a PC build that is confirmed to be able to run this game better than PS4 that doesn't cost 2-3x as much. And when I say "can run better", I don't mean on paper specs that don't take OS/API overhead into account. I mean in Windows/mac/steam actually running the game with higher benchmarks.

Come on folks, put your money where your mouth is.

voodoochild3461671d ago

We have to wait until the game launches to find out if you're wrong or not. As for your idiotic comments about people not being able to see the pixel differences on their "tiny" monitors, maybe lasik's surgery is for you since you can't see the benefits of AF, AA and polygon count. Also how you perceive a 25" monitor from 1 1/2 to 2 feet is similar to your perception of a 50" from 15. If you can't see the benefits of AA in either then your opinions on graphics should be ignored completely.

fr0sty1671d ago (Edited 1671d ago )

I already acknowledged the SLIGHT differences in AA/AF and framerate (if you want to go above 60, which most TV's can't, and not everyone likes sitting at a desk while gaming.). polygon count has nothing to do with monitor size. I don't care if you have a 100 inch 4k monitor, you still aren't going to see those extra few polys on the headlights while racing. We're not talking about dramatic differences here, we're talking about having to pause the game, zoom in on the headlights, and look carefully to see that they're SLIGHTLY rounder on the PC that costs a good bit more.

LordSane1671d ago

And human eye can't see more than 30 fps... Yeah right...

tee_bag2421670d ago (Edited 1670d ago )

@ Fr0sty

Why don't you tell us how much your console cost you to play online for the next 7 years. Seriously..paying for online WTF

Here's a video of a $490 machine in action that will play most games better.
As you can see you have the option to spend another $100 and then it absolutely wipes the floor with a console

Happy now?!

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FITgamer1671d ago

Both look really good. Getting them both. Driveclub as whole looks slightly better.

killagram1671d ago

Both games look excellent, although Project Cars seems to have slightly more detail on the vehicles. Doesn't matter though - if the game play holds up for both of them they'll both be purchased.

Allsystemgamer1671d ago

I'm getting both. Cars for PC and drive club. Cars looks more photorealistic whereas drive club is much more stylized which looks nicer IMO. Cars has an edge in the car models and drive club In lighting and environments. Both will be excellent.

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