VRFocus - If there’s a new PlayStation peripheral launching, you can be sure that Sony Computer Entertainment’s (SCE) London Studio will be there to support it. The company created two of the definitive social experiences on PlayStation 2 with it’s EyeToy series using the console’s add-on camera and the SingStar franchise that utilises a pair of microphones. Moving onto PlayStation 3, it delved further into the world of augmented reality with EyePet, adding support for the PlayStation Move controller down the line. In other words, it’s a set of Buzz controllers away from having worked with all of SCE’s add-on tech. It’s of little surprise, then, that this is one of the premiere developers won’t on the Project Morpheus virtual reality (VR) headset on PlayStation 4.