Watch Dogs PS4 Will Run At 1080p and 60 FPS, Listed In Sony’s Database, Says Sony Customer Service

GearNuke: "Another evidence points towards Watch Dogs running at 1080p and 60 fps on the PS4."

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GarrusVakarian1197d ago (Edited 1197d ago )

If this is true, then there's no way it will be locked 60fps. It will be variable, like it is on Tomb Raider, Killzone SF and Infamous SS.

Hopefully, Ubisoft give the option to lock it at 30fps for people who don't like variable framerates....assuming this is true anyway, which i doubt it is.

DarkLordMalik1197d ago

It is important to mention that the early build of the game, that was shown to the press, was not locked to 30 fps. Although the frame rate was not really stable at that point. I don't think it is locked 60 fps, seems to me it can be unlocked like Tomb Raider: DE.

LoveForGames1197d ago

Don't know why... but i prefer the unlocked. Played infamous locked and unlocked and the variable FPS was the most enjoyable.

Meltic1197d ago (Edited 1197d ago )

well i Think its 60 fps beacuse the Graphics on this game is good. So a lock on 30 fps wouldnt be good. But by the other hand. If they scaled the Graphics down on ps4. A 30 fps would have been perfect. And scale down is not a valid option. 60 fps is more than enough.

Neixus1197d ago

Keep in mind that Killzone and Infamous was never advertised as a 60fps game tho. But I'll think it stay closer to Tomb raider. Generally 55-60 fps, with some drops when alot of stuff happen

Volkama1197d ago

Kinda hope it's not 60. Only because I can't see this cross-gen multiplat game out-doing infamous, so if it is 60 it will surely be at the expense of visual fidelity elsewhere.

ArchangelMike1197d ago (Edited 1197d ago )


Whats the deal with wanting it to be unlocked at 60FPS. Surely having it locked down prevents stuttering frames rates during gameplay. If Ubi have managed to get the game running 1080p 60fps, then why lave it unlocked just so the frame rate can dip. What am I missing here?

If Ubisoft have got the game running at 1080p 60fps, how is that a loss in visual fidelity? Again what am I missing here, isn't 1080p 60fps the 'holy grail' of console visual fidelity?

rainslacker1197d ago (Edited 1197d ago )

You might be right. But occlusion culling can work wonders. Being in a city with skyscrapers means the draw distance can be limited. I've seen some scenes that show more of the city at once, but most of the actual game play seems to be in areas where much of the view is blocked off.

Not saying it's the case, just theorizing.


If they locked the frame rate and resolution, they may have to lower the polys, textures or rendering effects to keep it locked, thus lowering visual fidelity. Ryse for instance used a lower resolution to maintain the look of the game that Crytek wanted. Again, not saying that's the case with WD though.

Army_of_Darkness1197d ago

When it's 1080p @60fps, people complain about downgraded graphics... When it's 1080p @30fps people complain about it not being 60fps... Come on! Just enjoy the Damn game for what it is already, gezz...

Ipunchbabiesforfun1197d ago

"well i Think its 60 fps beacuse the Graphics on this game is good. So a lock on 30 fps wouldnt be good. But by the other hand. If they scaled the Graphics down on ps4. A 30 fps would have been perfect. And scale down is not a valid option. 60 fps is more than enough."

meltic, I'm not going to lie...I don't have a single clue what the hell you're trying to say. I read this at least 5 times and I'm lost.

1197d ago
mogwaii1197d ago

I dont see the problem with a variable frame rate as long as it dosnt drop too far below 30, then its really noticable. us console gamers are just so used to 30fps i guess.

osprey191197d ago


no 1080p is not a holy grail of the visuals of the game, lighting, shading, aesthetics and the game engine matter alot more than resolution.

randomass1711197d ago

Wonderful news if true, but I agree, it probably won't be stable. Ubisoft is skilled but not THAT skilled.

MYDEATH211197d ago

Just give me the option to lock it at 30. I mean, if it could handle explosions and chaotic scenes without dropping badly it would be amazing. But if jumps and falls like crazy I would want it locked

UltraNova1196d ago

Remember all those zombie apocalypse movies where no one knows what causes the outbreak except for the obvious virus infection?

Well the ‘Bitching Virus’ has overtaken N4G and its spreading at 30fps, for now with a slight chance to 60fps!

+ Show (12) more repliesLast reply 1196d ago
The_Infected1197d ago

We know it's not 60fps locked. I don't care I enjoyed Tomb Raider: DE. I also tried the 30fps lock with Infamous and I still played unlocked.

GarrusVakarian1197d ago (Edited 1197d ago )

I too tried Infamous SS with the 30fps lock, and Killzone SF, but i turned it off and went back to playing unlocked. I much preferred it, Infamous especially feels much better to play when it's not locked to 30fps.

If WD turns out to be unlocked 60fps, it's fine with me. Although, I still think they should provide an option for people who don't like it.

candy_mafia1197d ago (Edited 1197d ago )

Unlocked totally feels better in my experience with the PS4 games I've played, that have the option.

I don't believe it's 60fps locked, but if Watchdogs runs between 45-60fps?, I would really be extremely impressed! :)

1197d ago
randomass1711197d ago

Have they stated if TLOU Remasterd is locked at 60fps?

+ Show (1) more replyLast reply 1197d ago
ramiuk11197d ago

if it is,WELL DONE UBI.

just hope the trend of making most of each consoel carrys on throughout.

im a ps4 gamer but i hope that dx12 helps MS with there current display issues

THamm1197d ago (Edited 1197d ago )

This game did it, why couldn't Watch_Dogs
Lots of stuff going on in many of those scenes

randomass1711197d ago

Ground Zeroes isn't as big as the city in Watch Dogs I guess.

LetoAtreides821196d ago

You're comparing a secluded detainment camp with a simulation of Chicago? I love Ground Zeroes but to think that just because GZ was able to do 60fps locked that WD will be able to do it too is ridiculous.

Clearly these Sony customer service reps don't know what they're talking about and it's not the first time they posted incorrect information on their website. Most likely WD on the PS4 will run 1080p with unlocked framerate, sometimes hitting 60 and sometimes going as low as the 20s.

If the Xbone can do this game in 1080p native I'd be extremely surprised. And whatever resolution it ends up with I expect the framerate would dive to the single digits quite often. This game requires a hefty system, Xbone isn't cutting it.

Sci0n1197d ago

If true it would be a amazing feat in itself to hit a full 1080p 60fps in a open world game so early in the consoles life cycle.

elsuperamigo1197d ago ShowReplies(1)
aquamala1197d ago

if true, 60 fps is a must, you can see a huge difference

if false, you don't need more than 30 fps for this type of game, 30 fps is fine


+ Show (4) more repliesLast reply 1195d ago
Walker1197d ago

better be locked 60fps

brich2331197d ago

It wont be so dont buy it.

randomass1711197d ago

Not the greatest reason not to buy a game to be fair.

pyramidshead1197d ago

I doubt it will be. Either features were cut back to get this gain or some cheeky PS4 hardware customisations are being abused if it turns out to be true.
Not hopeful though.

MaxwellBuddha1197d ago

"better be locked 60fps"

If the framerate is not locked, then it is not 60 frames-per-second. PERIOD. The rest of the world calls that a "variable framerate".

MysticStrummer1196d ago

Oh damn, if what the rest of the world thinks matters then MS might as well scrap the XB1 right now.

iistuii1197d ago

They wouldn't have this problem if they made the console just that little bit more powerful. Don't try & tell me the dev's choose to make it either 30 or 60, the fact is if they could just make it 1080/60 which should be standard in 2014, they would.

Bathyj1197d ago

Actually it's always going to be up to devs where they spend their power. Every single game could be [email protected] if they downgraded the graphics to get it. It's up to devs how far they push the effects and what rez and framerate they settle on.