Submitted by chili_dog 516d ago | opinion piece

No New Need for Speed Game this Year and What that Might Mean for Yearly Franchises

8CN: Here's something I wasn't really aware of until recently: the Need for Speed franchise has released a new game every year since 1997. That's over 15 straight years of racing - a longer streak than Call of Duty or Assassin's Creed. This year, though, marks the first time since then that a new game in the racing franchise will not be coming out. What does that mean for video games franchises with yearly installments, though? (Culture, EA, Industry, Need For Speed)

pwnsause_returns  +   517d ago
it means good things. More time for devs to craft a good NFS game instead of tiring it out and making it glitchy and crap.

thats not to say rivals was bad though, that game was good, im still playing it for the platinum.
showtimefolks  +   516d ago
EA/NFS team want to know what we want yet they keep making the same trash every year. we want games like NFS under ground

we want actual street racing
we want more options when it comes to pimping our rides

make NFS:Under ground
Magicite  +   516d ago
NFS have been going downhill for a while now. I kinda liked The Run and Hot Pursuit, but nothing afterwards.
AKissFromDaddy  +   516d ago
"It's entirely possible that this is restricted solely to the Need for Speed games, that they simply aren't selling as well as they used to, to the point that releasing a new one every year isn't worth the monetary investement"

Too many racing games to compete with this holiday season. DriveClub and Project Cars. In addition, the Fall and Winter season is too overcrowded. NFS would lose money.

"Maybe it's a sign that consumers are no longer willing to fork over $60 a year for a new game when last year's installment satisfies their needs."

Agreed. Buying most games on a yearly basis feels like buying a sports game. However, I wrote most because Assassin's Creed is an exception. Nevertheless, COD feels like a sports game with very, very little changes: Splitting Perks Into More Perks or Adding More Obstacles In The Maps for examples. However, Extinction is a respectable effort, even though it's not as personally fun as zombies.

On the other spectrum, we could have companies like Valve releasing new sequels for each franchise every console generation. Half-Life 3. Just looking both ways.
#2 (Edited 516d ago ) | Agree(0) | Disagree(0) | Report | Reply
Cernunnos  +   516d ago
I disagree, I feel the quality of AC games are severely hampered by the short dev time. I still greatly enjoy the AC franchise, but oh my god how good those games could've been if they had received proper love, polish and 3 year dev cycles.
AKissFromDaddy  +   516d ago
Work on Assassin's Creed III began in January 2010 (almost immediately after the release of Assassin's Creed II) by a senior team of Ubisoft developers. It released in 2013.
Source: http://www.gameinformer.com...

"That team aimed high, with plans to examine and rethink every element of the franchise from the ground up, build something new, and take a full three year development cycle to do it."

Black Flag developement began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin's Creed III, with additional work done by Ubisoft studios in Annecy, Bucharest, Kyiv, Montpellier, Singapore and Sofia. It release last year, 2014.
Source: http://kotaku.com/5988249/b...

"Assassin's Creed IV is not a one-year rush job. None of them are. This one began development in the summer of 2011."

Assassin fatigue may feel hampering to some people but each true sequel of Assassin's Creed has at least 3 years to develop. Am I wrong?

PS Activision is already mimicking Ubisoft and EA will follow suit where most games release annually on a three year development cycle. I don't mind it, as long as it's good and I've bought every Assassin's Creed because they're good. If Call of Duty or Battlefield were good every year, I'd buy them too, but that's for another post.
#2.1.1 (Edited 516d ago ) | Agree(2) | Disagree(1) | Report
avengers1978  +   516d ago
Yearly games shouldn't mean every franchise has to do it, besides that driveclub, the crew, project cars, possible forza horizon 2, there are a ton of racing games hitting the market this year. Take the time make a really killer NFS, and release next year, no harm in that
Skate-AK  +   516d ago
Hoping they are taking this time to finally make an Underground 3.
lemoncake  +   516d ago
I am hoping the same, underground 3! Do it.
Fixay  +   516d ago
Ghost_Nappa  +   516d ago
I dont have a gaming pc, but it was pretty lazy of them to lock rivals at 60fps
iistuii  +   516d ago
30fps you mean.
Ghost_Nappa  +   516d ago
Yeah and to lock the speed of the game to the framerate I'd be pissed
Remy_S  +   516d ago
Screw NFS, a new Burnout is desperately needed, too bad it isn't very likely.
ThichQuangDuck  +   516d ago
I do miss the Burnout series. I wonder what Criterion has been up to. NFS can take a long break really to actually make it better different and worthwhile
D3ATH_DRIV3R_777  +   516d ago
Criterion games had closed it's doors last year, so no more burnout! moving on.
barb_wire  +   516d ago
I completely agree, a new 'Burnout' - BUT since most of the original guys that created 'Burnout' are gone from Criterion - it wouldn't be the same game.
KwietStorm  +   516d ago
Yea well I think that opportunity passed, sadly. Even if it somehow happened now, it would probably be crap.
Ripsta7th  +   516d ago
If I was a game developer I would start making a racing game w as many customizations possibble and steal the racing crowd from NFS. Surprised no other dev has tried to yet

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