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GameSpot - The Last of Us: Final DLC - New Map Impressions and Tactics

Chris Watters shares the best strategies to survive and dominate in The Last of Us' four new multiplayer maps.

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gamespot.com
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Nitrowolf2875d ago (Edited 875d ago )

I think the new skills/weapons changed the dynamic of the game way to much. In Survivor there's a laodout that literally, as soon as you spawn the enemies could be right in front of you if you bother with the first box. It's annoying TBH, and listen mode doens't help so much if they are using the one that can't be heard perk with agility and a few others.

The weapons, well not so much TBH, I mean they seem balance enough. Maybe lower the rate of fire a bit for the silent assault rifle since it stuns a bit anyway. I feel the launcher pointless if it doesn't stun enemies XD, seems weird to me but I guess it's for balance. .

LOVE the maps though

AKissFromDaddy875d ago

That's unfortunate. There must be a counter.

Evilsnuggle875d ago (Edited 875d ago )

The launcher is a waste of time. The Spector Is a Beast and one of the best weapons in the game and my new favorite. The auto rifle is new and to me the most powerful starting weapon but no silencer. The enforcer Is new and the best pistol. Bomb expert Is the best new ability to me.

Look for my evil-snuggle in multiplayer TLOU. I'm a Beast

Clover904875d ago

"See you out there, tourist."

Lol, great video. I'm loving the new maps, weapons and perks.