Working with Virtual Worlds: nDreams Dev Diary #3

VRFocus - We take a lot of common features in videogames for granted. It’s easy to think that transitioning an experience to virtual reality (VR) should be as easy as converting said title to 3D and then slapping on a headset but that just isn’t the case. Instead, developers need to rethink seemingly simple concepts such as height and movement and even staples such as heads-up displays (HUD).

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