Today the newly appointed Driveclub Game Director Paul Rustchynsky shared a few new details about the game.
"As a final treat, Rustchynsky shared that players will be able to actually manually control the KERS and DRS" Nice, that is really cool. What an awesome little addition. For anyone that doesn't know what those things are - KERS - "A kinetic energy recovery system (often known simply as KERS, on lowercase letters: kers) is an automotive system for recovering a moving vehicle's kinetic energy under braking. The recovered energy is stored in a reservoir (for example a flywheel or high voltage batteries) for later use under acceleration." DRS - "The drag reduction system (or DRS) is a form of driver adjustable bodywork aimed at reducing aerodynamic drag in order to increase top speed and promote overtaking. It is an adjustable rear wing of the car, which moves in response to driver commands". Yes, i used Wiki, and yes, i already knew what they were (i promise). Getting a little boost of speed after heavy breaking should be really fun to control yourself.
Yep, that's F1 systems that were built into the McLaren P-1, because it's cool as hell :D
It is. Shame they didn't include it with all the cars just for the heck of it, even if it doesn't make sense, lol. I think the P1 will be getting a lot of use from me. It's one of my favourite cars anyway, even without these features. @Abriael Lol, yeah. But it's such a shame to restrict it to one car only, talk about unfair advantage, lol! *Let me just use my speed boost via stored kinect enegery to overtake you on this straight!*.
Haha well, it'd be weird to give them to cars that don't have it.
I'll feel right home with those features, used them in the Formula 1 racing games.....can't wait to play Driveclub.
I was F1 religiously Lol, hear this terms every race. Pretty damn cool that it will be in the game.
New footage: https://www.youtube.com/wat... https://www.youtube.com/wat...
Haha, yesterday you gave me the link to Sunset Overdrive gameplay, now you give me this! *Bows down* The sense of speed is very good indeed. This looks amazing, just the right type of racer ive wanted this gen. Loving the night racing, the track in the 2nd video looks great also, lots of high speed, windy roads.
Stunning stuff, amazing visuals, awesome sense of speed, quality sounds, mere words don't do this game justice.
Wow looks like they went insane with the detail in this game. Knowing that I can forgive for only having 50 cars if they are insanely detailed.
Yeah at first I was like is that all? but then when you think about it you don't need a ton of cars you would only ever drive a selected handful and as long as they have the best super cars in the world who am i to complain. ALthough I do like me some oldschool Australian and American muscle cars. Does anybody have a full car list?
I had no idea what they meant thank you. However I have a couple of concerns coming from this interview, he states that drivers will not be fully able to wreck their cars which is a shame because I feel like if people make a mistake they need to be punished for that mistake, hopefully he was talking in general terms about the standard settings cause I would like to be able to push it as close to real as possible. EDIT: also the interviewer mentioned GT6 driving on the moon and asked if they had anything special and he clearly hinted that they do have something crazy that players will discover after release
Dude this game has me really excited!!!!!!
Ugh Mircotransactions really? Man oh well I just hope they don't get too bad.
Including Mircotransactions in a game is like baking a delicious cake then use excrement as the icing.
Hmmm .... http://www.thesixthaxis.com...
You still have to level up first to use them, even if you don't buy them with real money. It's not gonna break the game!
Yes, because implementation remedies a direct lie? He said absolutely no microtransactions...
@Menkyo @Linchpin I guess none of you read the article So let me make it just post it for you "The progression system is very straightforward. You earn fame and that levels you up. Every time you level up you get a new car.If you want to get a shortcut and pay to unlock a car immediately you can, but you can’t pay to buy fame for instance, so there’s no pay to win in the game." On N4G, its like every time some see Micro transactions in the headline they totally just ignore the details of it. The most important part is Pay to Win, that takes away the pleasure of competition but clearly there is no pay to win here. @Nickstezer You didn't even read the article you posted, just the headline, the person who wrote that article put No microtransaction, when in that same article that same person pointed out the Game director talking about purchasing consumables as microtransacation
When you use dip for anything, do you double dip? That's what microtransactions are.
But in this case, you are not being forced to double dip and double dipping doesn't give the other player a competitive advantage over you I also wouldn't call micro transactions double dipping in the case were you get a F2P game with no pay to win.
Saw the video and the paint jobs are incredible. Wow
Wait so you can't add wheels and wings and car upgrades? He just talked about the paint.
No pay to win, that's pretty awesome. It has an offline mode too so you're not forced to play with an internet connection. Blizzard could learn a thing or two from these people. Seriously. And as I said before, the biggest shortcoming of the next gen consoles are the hard drives. 500 gigs isn't nearly enough for all the great games coming out. I would say 2 terabytes might suffice, but 500 gigs? That's child's play. This game alone is 20 gigs. About 5 triple A games and you're already at 100 gigs.
at least it's super easy to upgrade. i went a little nuts with a 1TB SSD that was on sale, but at least the upgrade options are plentiful..
Haha definitely. It's a lifesaver, if you have a PS4. I feel bad for the old xb1 user. They can have an external hard drive, but it sticks out like a sore thumb =P.
So exited about this game!
Hmm... 20Gb? As in gigabits? I have a feeling the illiterate author of the article had intended to use GB (gigabyte). That would be funny though if the game was only 2.5GB What i don't get is how developers have managed to make PS4 and Xbone games so incredibly massive for absolutely no reason. They don't use higher detail textures than PC games nor is the audio any higher quality. It's like they just make them huge to make games less easy to rip into some form of archive/backup.
It's not necessarily the textures that increase the size, it's the models themselves. In order to get the game to look as great as it does, sure, the textures are a high resolution, but the poly count on these models are insane. The 3d modelers have been limited by the ps3 and 360 hardware for so long and now, finally, they have the hardware to just go all out and create what they've been wanting to make for so long. And as a side effect, the games are quite large. The devs don't make them that big to spite the players, but because it takes a lot of resources to make games this beautiful. If you don't know much about 3d modeling or polygons and vertices, check this out: en.wikipedia.org/wiki/Polygona l_modeling
wow love the offline synchronisation. Just need a splitscreen confirmation.
"To be clear on microtransactions, DRIVECLUB will of course offer content to purchase/download. But there will not be any ‘consumables’."
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