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Is 'Ground Zeroes' the 'Metal Gear' for People who Don't Like 'Metal Gear'?

An hour of Metal Gear Solid 3 was enough for me. I wasn’t a fan of the first Metal Gear Solid – I preferred playing bodyguard to triangle-faced bullet magnet Natalya – and the second game didn’t impress either, with its frequent use of the forbidden question mark / exclamation mark combo, and cutscenes like a thick green paste of military acronyms and awkward emoting.

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DarXyde746d ago

"It feels like punishment, or at least a confidence trick – like I’ve been lured into playing the game because of how un-Metal Gear it is, only to get more Metal Gear than I could have possibly imagined stuffed down my throat. It’s borderline incomprehensible, too. It seems churlish to wander into the fifth instalment of a series and expect to understand everything and unreasonable to demand a long-running, popular series be rebooted according to my preferences, but at the same time it seems absurd that any videogame series could be quite this histrionically convoluted."

So...you think the game "tricks" you into playing it because it's unconventional, only to be exposed to the series in large doses? Additionally, one can acknowledge they have not played the entire series and complain about how convoluted it is? Riiiiiight.

Ground Zeroes is not for everyone, but this was a ridiculous article.

delicia745d ago

Why does the author talk about reboot? In every single game, the gameplay is different! The first one had a over the top view, the second one a different protagonist, the third one mixed tps gameplay with fps aiming mechanichs(along with a camo system), and peace walker introduced a mission based system with the motherbase building mechanic (with so many other things like outer-ops and side-ops).

Moe-Gunz745d ago

And MGS4 introduced a overhaul of controls with ton of new mechanics. MGS changes every installment, but the story continues to be connected.

GZ and TPP is introducing open world elements.

One_Eyed_Wizard745d ago

You're right delicia. The gameplay is almost always very different from one Metal Gear to the next. With the exception maybe of MGS1 and 2 which are rather similar with MGS2 mostly only improving upon MGS1's mechanics. But like you said, it also had a different protagonist.

moujahed745d ago

I never saw it as a unconventional MGS game. Just more open, don't understand this article at all, maybe I'm not seeing your perspective.

One_Eyed_Wizard745d ago

I'm suspecting it may be someone who's trying to "open people's eyes" about how "un-Metal Gear" it is in an attempt to ride the MGSV controversy train.

FogLight745d ago (Edited 745d ago )

Total opposite! Ground Zeroes is not for people who don't like MGS at all. In fact, they will hate it even more since this game is dependent on Peace Walker, and whether they want to replay the game or not.

Still planning to write the review after so many hours in the game. The content is short, but the game was extremely enjoyable in my opinion. Not many people are in a soft spot with it though

gamedebater745d ago

Ground zeroes is more about memorizing enemy patterns than actual well paced stealth.

MGS3 2 and 4 were all better.

Allsystemgamer745d ago

They were memorizing enemy movement as well...

Name Last Name745d ago

You can't make guard patrols completely random. It may end up being unbeatable by chance.

One_Eyed_Wizard745d ago

True but I still think they could try making it a little more dynamic. It's not a major complaint. I'd just like to see that happening someday.

gamedebater745d ago

my point exactly. some should be dynamic and boss should have more tools at his disposal to beat the enemy. taking out the power / tricky guards / messing with the a.i

ginsunuva745d ago

Until Peace Walker.

everything after = milking

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